shithub: puzzles

Download patch

ref: a8fd3a1b1784abb136bfa02ccbda727d0ba2b298
parent: fe514e937442066343b2378177d69723d564f621
author: Simon Tatham <anakin@pobox.com>
date: Thu Mar 2 14:39:46 EST 2006

I've been pondering whether to do this for months: turn the rather
washed-out yellow and green in Guess into their full-brightness pure
forms. This makes them hard to see against some backgrounds, so I'm
also surrounding all coloured pegs with black outlines. Looks a
little cartoony, but I think it's an overall improvement on the
previous look.

[originally from svn r6589]

--- a/guess.c
+++ b/guess.c
@@ -876,14 +876,14 @@
     ret[COL_1 * 3 + 1] = 0.0F;
     ret[COL_1 * 3 + 2] = 0.0F;
 
-    /* yellow (toned down a bit due to pale grey background) */
-    ret[COL_2 * 3 + 0] = 0.7F;
-    ret[COL_2 * 3 + 1] = 0.7F;
+    /* yellow */
+    ret[COL_2 * 3 + 0] = 1.0F;
+    ret[COL_2 * 3 + 1] = 1.0F;
     ret[COL_2 * 3 + 2] = 0.0F;
 
-    /* green (also toned down) */
+    /* green */
     ret[COL_3 * 3 + 0] = 0.0F;
-    ret[COL_3 * 3 + 1] = 0.5F;
+    ret[COL_3 * 3 + 1] = 1.0F;
     ret[COL_3 * 3 + 2] = 0.0F;
 
     /* blue */
@@ -912,9 +912,9 @@
     ret[COL_8 * 3 + 2] = 1.0F;
 
     /* light green */
-    ret[COL_9 * 3 + 0] = 0.5F;
-    ret[COL_9 * 3 + 1] = 0.8F;
-    ret[COL_9 * 3 + 2] = 0.5F;
+    ret[COL_9 * 3 + 0] = 0.7F;
+    ret[COL_9 * 3 + 1] = 1.0F;
+    ret[COL_9 * 3 + 2] = 0.7F;
 
     /* pink */
     ret[COL_10 * 3 + 0] = 1.0F;
@@ -1022,7 +1022,7 @@
                   COL_BACKGROUND);
     if (PEGRAD > 0) {
         draw_circle(dr, cx+PEGRAD, cy+PEGRAD, PEGRAD,
-		    COL_EMPTY + col, COL_EMPTY + col);
+		    COL_EMPTY + col, (col ? COL_FRAME : COL_EMPTY));
     } else
         draw_rect(dr, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col);
     draw_update(dr, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
@@ -1129,7 +1129,8 @@
                 rowy += HINTOFF;
             }
             if (HINTRAD > 0) {
-                draw_circle(dr, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col, col);
+                draw_circle(dr, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col,
+                            (col == emptycol ? emptycol : COL_FRAME));
             } else {
                 draw_rect(dr, rowx, rowy, HINTSZ, HINTSZ, col);
             }