ref: a845e6476d3f565454d487fda2af65f0062e063f
parent: 0fa7baed1043089c390d80763ace267a681b69d3
author: Simon Tatham <anakin@pobox.com>
date: Thu Dec 10 14:51:54 EST 2015
Pattern: make part of the game_state shared. The game_state now includes a pointer to a game_state_common containing all the row and column clues, which is reference-counted and therefore doesn't have to be physically copied in every dup_game.
--- a/pattern.c
+++ b/pattern.c
@@ -45,11 +45,17 @@
#define GRID_FULL 1
#define GRID_EMPTY 0
-struct game_state {
+typedef struct game_state_common {
+ /* Parts of the game state that don't change during play. */
int w, h;
- unsigned char *grid;
int rowsize;
int *rowdata, *rowlen;
+ int refcount;
+} game_state_common;
+
+struct game_state {
+ game_state_common *common;
+ unsigned char *grid;
int completed, cheated;
};
@@ -498,8 +504,8 @@
for (i=0; i<h; i++) {
int freespace;
if (state) {
- memcpy(rowdata, state->rowdata + state->rowsize*(w+i), max*sizeof(int));
- rowdata[state->rowlen[w+i]] = 0;
+ memcpy(rowdata, state->common->rowdata + state->common->rowsize*(w+i), max*sizeof(int));
+ rowdata[state->common->rowlen[w+i]] = 0;
} else {
rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0;
}
@@ -514,8 +520,8 @@
for (i=0; i<w; i++) {
int freespace;
if (state) {
- memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int));
- rowdata[state->rowlen[i]] = 0;
+ memcpy(rowdata, state->common->rowdata + state->common->rowsize*i, max*sizeof(int));
+ rowdata[state->common->rowlen[i]] = 0;
} else {
rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0;
}
@@ -542,8 +548,8 @@
for (i=0; i<h; i++) {
if (changed_h[i] >= max_h) {
if (state) {
- memcpy(rowdata, state->rowdata + state->rowsize*(w+i), max*sizeof(int));
- rowdata[state->rowlen[w+i]] = 0;
+ memcpy(rowdata, state->common->rowdata + state->common->rowsize*(w+i), max*sizeof(int));
+ rowdata[state->common->rowlen[w+i]] = 0;
} else {
rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0;
}
@@ -566,8 +572,8 @@
for (i=0; i<w; i++) {
if (changed_w[i] >= max_w) {
if (state) {
- memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int));
- rowdata[state->rowlen[i]] = 0;
+ memcpy(rowdata, state->common->rowdata + state->common->rowsize*i, max*sizeof(int));
+ rowdata[state->common->rowlen[i]] = 0;
} else {
rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0;
}
@@ -799,25 +805,28 @@
const char *p;
game_state *state = snew(game_state);
- state->w = params->w;
- state->h = params->h;
+ state->common = snew(game_state_common);
+ state->common->refcount = 1;
- state->grid = snewn(state->w * state->h, unsigned char);
- memset(state->grid, GRID_UNKNOWN, state->w * state->h);
+ state->common->w = params->w;
+ state->common->h = params->h;
- state->rowsize = max(state->w, state->h);
- state->rowdata = snewn(state->rowsize * (state->w + state->h), int);
- state->rowlen = snewn(state->w + state->h, int);
+ state->grid = snewn(state->common->w * state->common->h, unsigned char);
+ memset(state->grid, GRID_UNKNOWN, state->common->w * state->common->h);
+ state->common->rowsize = max(state->common->w, state->common->h);
+ state->common->rowdata = snewn(state->common->rowsize * (state->common->w + state->common->h), int);
+ state->common->rowlen = snewn(state->common->w + state->common->h, int);
+
state->completed = state->cheated = FALSE;
for (i = 0; i < params->w + params->h; i++) {
- state->rowlen[i] = 0;
+ state->common->rowlen[i] = 0;
if (*desc && isdigit((unsigned char)*desc)) {
do {
p = desc;
while (*desc && isdigit((unsigned char)*desc)) desc++;
- state->rowdata[state->rowsize * i + state->rowlen[i]++] =
+ state->common->rowdata[state->common->rowsize * i + state->common->rowlen[i]++] =
atoi(p);
} while (*desc++ == '.');
} else {
@@ -832,20 +841,12 @@
{
game_state *ret = snew(game_state);
- ret->w = state->w;
- ret->h = state->h;
+ ret->common = state->common;
+ ret->common->refcount++;
- ret->grid = snewn(ret->w * ret->h, unsigned char);
- memcpy(ret->grid, state->grid, ret->w * ret->h);
+ ret->grid = snewn(ret->common->w * ret->common->h, unsigned char);
+ memcpy(ret->grid, state->grid, ret->common->w * ret->common->h);
- ret->rowsize = state->rowsize;
- ret->rowdata = snewn(ret->rowsize * (ret->w + ret->h), int);
- ret->rowlen = snewn(ret->w + ret->h, int);
- memcpy(ret->rowdata, state->rowdata,
- ret->rowsize * (ret->w + ret->h) * sizeof(int));
- memcpy(ret->rowlen, state->rowlen,
- (ret->w + ret->h) * sizeof(int));
-
ret->completed = state->completed;
ret->cheated = state->cheated;
@@ -854,8 +855,11 @@
static void free_game(game_state *state)
{
- sfree(state->rowdata);
- sfree(state->rowlen);
+ if (--state->common->refcount == 0) {
+ sfree(state->common->rowdata);
+ sfree(state->common->rowlen);
+ sfree(state->common);
+ }
sfree(state->grid);
sfree(state);
}
@@ -864,7 +868,7 @@
const char *ai, char **error)
{
unsigned char *matrix;
- int w = state->w, h = state->h;
+ int w = state->common->w, h = state->common->h;
int i;
char *ret;
int max, ok;
@@ -919,7 +923,7 @@
static char *game_text_format(const game_state *state)
{
- int w = state->w, h = state->h, i, j;
+ int w = state->common->w, h = state->common->h, i, j;
int left_gap = 0, top_gap = 0, ch = 2, cw = 1, limit = 1;
int len, topleft, lw, lh, gw, gh; /* {line,grid}_{width,height} */
@@ -926,9 +930,9 @@
char *board, *buf;
for (i = 0; i < w; ++i) {
- top_gap = max(top_gap, state->rowlen[i]);
- for (j = 0; j < state->rowlen[i]; ++j)
- while (state->rowdata[i*state->rowsize + j] >= limit) {
+ top_gap = max(top_gap, state->common->rowlen[i]);
+ for (j = 0; j < state->common->rowlen[i]; ++j)
+ while (state->common->rowdata[i*state->common->rowsize + j] >= limit) {
++cw;
limit *= 10;
}
@@ -935,8 +939,8 @@
}
for (i = 0; i < h; ++i) {
int rowlen = 0, predecessors = FALSE;
- for (j = 0; j < state->rowlen[i+w]; ++j) {
- int copy = state->rowdata[(i+w)*state->rowsize + j];
+ for (j = 0; j < state->common->rowlen[i+w]; ++j) {
+ int copy = state->common->rowdata[(i+w)*state->common->rowsize + j];
rowlen += predecessors;
predecessors = TRUE;
do ++rowlen; while (copy /= 10);
@@ -963,10 +967,10 @@
}
for (i = 0; i < w; ++i) {
- for (j = 0; j < state->rowlen[i]; ++j) {
- int cell = topleft + i*cw + 1 + lw*(j - state->rowlen[i]);
+ for (j = 0; j < state->common->rowlen[i]; ++j) {
+ int cell = topleft + i*cw + 1 + lw*(j - state->common->rowlen[i]);
int nch = sprintf(board + cell, "%*d", cw - 1,
- state->rowdata[i*state->rowsize + j]);
+ state->common->rowdata[i*state->common->rowsize + j]);
board[cell + nch] = ' '; /* de-NUL-ify */
}
}
@@ -974,9 +978,9 @@
buf = snewn(left_gap, char);
for (i = 0; i < h; ++i) {
char *p = buf, *start = board + top_gap*lw + left_gap + (i*ch+1)*lw;
- for (j = 0; j < state->rowlen[i+w]; ++j) {
+ for (j = 0; j < state->common->rowlen[i+w]; ++j) {
if (p > buf) *p++ = ' ';
- p += sprintf(p, "%d", state->rowdata[(i+w)*state->rowsize + j]);
+ p += sprintf(p, "%d", state->common->rowdata[(i+w)*state->common->rowsize + j]);
}
memcpy(start - (p - buf), buf, p - buf);
}
@@ -1059,14 +1063,14 @@
int control = button & MOD_CTRL, shift = button & MOD_SHFT;
button &= ~MOD_MASK;
- x = FROMCOORD(state->w, x);
- y = FROMCOORD(state->h, y);
+ x = FROMCOORD(state->common->w, x);
+ y = FROMCOORD(state->common->h, y);
- if (x >= 0 && x < state->w && y >= 0 && y < state->h &&
+ if (x >= 0 && x < state->common->w && y >= 0 && y < state->common->h &&
(button == LEFT_BUTTON || button == RIGHT_BUTTON ||
button == MIDDLE_BUTTON)) {
#ifdef STYLUS_BASED
- int currstate = state->grid[y * state->w + x];
+ int currstate = state->grid[y * state->common->w + x];
#endif
ui->dragging = TRUE;
@@ -1120,8 +1124,8 @@
if (x < 0) x = 0;
if (y < 0) y = 0;
- if (x >= state->w) x = state->w - 1;
- if (y >= state->h) y = state->h - 1;
+ if (x >= state->common->w) x = state->common->w - 1;
+ if (y >= state->common->h) y = state->common->h - 1;
ui->drag_end_x = x;
ui->drag_end_y = y;
@@ -1140,7 +1144,7 @@
for (yy = y1; yy <= y2; yy++)
for (xx = x1; xx <= x2; xx++)
- if (state->grid[yy * state->w + xx] != ui->state)
+ if (state->grid[yy * state->common->w + xx] != ui->state)
move_needed = TRUE;
ui->dragging = FALSE;
@@ -1159,13 +1163,13 @@
if (IS_CURSOR_MOVE(button)) {
int x = ui->cur_x, y = ui->cur_y, newstate;
char buf[80];
- move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0);
+ move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, 0);
ui->cur_visible = 1;
if (!control && !shift) return "";
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
- if (state->grid[y * state->w + x] == newstate &&
- state->grid[ui->cur_y * state->w + ui->cur_x] == newstate)
+ if (state->grid[y * state->common->w + x] == newstate &&
+ state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
return "";
sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
@@ -1175,7 +1179,7 @@
}
if (IS_CURSOR_SELECT(button)) {
- int currstate = state->grid[ui->cur_y * state->w + ui->cur_x];
+ int currstate = state->grid[ui->cur_y * state->common->w + ui->cur_x];
int newstate;
char buf[80];
@@ -1207,12 +1211,13 @@
int x1, x2, y1, y2, xx, yy;
int val;
- if (move[0] == 'S' && strlen(move) == from->w * from->h + 1) {
+ if (move[0] == 'S' &&
+ strlen(move) == from->common->w * from->common->h + 1) {
int i;
ret = dup_game(from);
- for (i = 0; i < ret->w * ret->h; i++)
+ for (i = 0; i < ret->common->w * ret->common->h; i++)
ret->grid[i] = (move[i+1] == '1' ? GRID_FULL : GRID_EMPTY);
ret->completed = ret->cheated = TRUE;
@@ -1220,8 +1225,8 @@
return ret;
} else if ((move[0] == 'F' || move[0] == 'E' || move[0] == 'U') &&
sscanf(move+1, "%d,%d,%d,%d", &x1, &y1, &x2, &y2) == 4 &&
- x1 >= 0 && x2 >= 0 && x1+x2 <= from->w &&
- y1 >= 0 && y2 >= 0 && y1+y2 <= from->h) {
+ x1 >= 0 && x2 >= 0 && x1+x2 <= from->common->w &&
+ y1 >= 0 && y2 >= 0 && y1+y2 <= from->common->h) {
x2 += x1;
y2 += y1;
@@ -1231,7 +1236,7 @@
ret = dup_game(from);
for (yy = y1; yy < y2; yy++)
for (xx = x1; xx < x2; xx++)
- ret->grid[yy * ret->w + xx] = val;
+ ret->grid[yy * ret->common->w + xx] = val;
/*
* An actual change, so check to see if we've completed the
@@ -1238,27 +1243,28 @@
* game.
*/
if (!ret->completed) {
- int *rowdata = snewn(ret->rowsize, int);
+ int *rowdata = snewn(ret->common->rowsize, int);
int i, len;
ret->completed = TRUE;
- for (i=0; i<ret->w; i++) {
- len = compute_rowdata(rowdata,
- ret->grid+i, ret->h, ret->w);
- if (len != ret->rowlen[i] ||
- memcmp(ret->rowdata+i*ret->rowsize, rowdata,
- len * sizeof(int))) {
+ for (i=0; i<ret->common->w; i++) {
+ len = compute_rowdata(rowdata, ret->grid+i,
+ ret->common->h, ret->common->w);
+ if (len != ret->common->rowlen[i] ||
+ memcmp(ret->common->rowdata+i*ret->common->rowsize,
+ rowdata, len * sizeof(int))) {
ret->completed = FALSE;
break;
}
}
- for (i=0; i<ret->h; i++) {
- len = compute_rowdata(rowdata,
- ret->grid+i*ret->w, ret->w, 1);
- if (len != ret->rowlen[i+ret->w] ||
- memcmp(ret->rowdata+(i+ret->w)*ret->rowsize, rowdata,
- len * sizeof(int))) {
+ for (i=0; i<ret->common->h; i++) {
+ len = compute_rowdata(rowdata, ret->grid+i*ret->common->w,
+ ret->common->w, 1);
+ if (len != ret->common->rowlen[i+ret->common->w] ||
+ memcmp(ret->common->rowdata +
+ (i+ret->common->w)*ret->common->rowsize,
+ rowdata, len * sizeof(int))) {
ret->completed = FALSE;
break;
}
@@ -1384,20 +1390,20 @@
int val, runlen;
struct errcheck_state aes, *es = &aes;
- es->rowlen = state->rowlen[i];
- es->rowdata = state->rowdata + state->rowsize * i;
+ es->rowlen = state->common->rowlen[i];
+ es->rowdata = state->common->rowdata + state->common->rowsize * i;
/* Pretend that we've already encountered the initial zero run */
es->ncontig = 1;
es->rowpos = 0;
- if (i < state->w) {
+ if (i < state->common->w) {
start = i;
- step = state->w;
- end = start + step * state->h;
+ step = state->common->w;
+ end = start + step * state->common->h;
} else {
- start = (i - state->w) * state->w;
+ start = (i - state->common->w) * state->common->w;
step = 1;
- end = start + step * state->w;
+ end = start + step * state->common->w;
}
runlen = -1;
@@ -1482,8 +1488,8 @@
struct game_drawstate *ds = snew(struct game_drawstate);
ds->started = FALSE;
- ds->w = state->w;
- ds->h = state->h;
+ ds->w = state->common->w;
+ ds->h = state->common->h;
ds->visible = snewn(ds->w * ds->h, unsigned char);
ds->tilesize = 0; /* not decided yet */
memset(ds->visible, 255, ds->w * ds->h);
@@ -1536,19 +1542,19 @@
static void draw_numbers(drawing *dr, game_drawstate *ds,
const game_state *state, int i, int erase, int colour)
{
- int rowlen = state->rowlen[i];
- int *rowdata = state->rowdata + state->rowsize * i;
+ int rowlen = state->common->rowlen[i];
+ int *rowdata = state->common->rowdata + state->common->rowsize * i;
int nfit;
int j;
if (erase) {
- if (i < state->w) {
- draw_rect(dr, TOCOORD(state->w, i), 0,
- TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE,
+ if (i < state->common->w) {
+ draw_rect(dr, TOCOORD(state->common->w, i), 0,
+ TILE_SIZE, BORDER + TLBORDER(state->common->h) * TILE_SIZE,
COL_BACKGROUND);
} else {
- draw_rect(dr, 0, TOCOORD(state->h, i - state->w),
- BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE,
+ draw_rect(dr, 0, TOCOORD(state->common->h, i - state->common->w),
+ BORDER + TLBORDER(state->common->w) * TILE_SIZE, TILE_SIZE,
COL_BACKGROUND);
}
}
@@ -1558,10 +1564,10 @@
* tile size. However, if there are more numbers than available
* spaces, I have to squash them up a bit.
*/
- if (i < state->w)
- nfit = TLBORDER(state->h);
+ if (i < state->common->w)
+ nfit = TLBORDER(state->common->h);
else
- nfit = TLBORDER(state->w);
+ nfit = TLBORDER(state->common->w);
nfit = max(rowlen, nfit) - 1;
assert(nfit > 0);
@@ -1569,14 +1575,14 @@
int x, y;
char str[80];
- if (i < state->w) {
- x = TOCOORD(state->w, i);
- y = BORDER + TILE_SIZE * (TLBORDER(state->h)-1);
- y -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->h)-1) / nfit;
+ if (i < state->common->w) {
+ x = TOCOORD(state->common->w, i);
+ y = BORDER + TILE_SIZE * (TLBORDER(state->common->h)-1);
+ y -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->common->h)-1) / nfit;
} else {
- y = TOCOORD(state->h, i - state->w);
- x = BORDER + TILE_SIZE * (TLBORDER(state->w)-1);
- x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->w)-1) / nfit;
+ y = TOCOORD(state->common->h, i - state->common->w);
+ x = BORDER + TILE_SIZE * (TLBORDER(state->common->w)-1);
+ x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->common->w)-1) / nfit;
}
sprintf(str, "%d", rowdata[j]);
@@ -1584,12 +1590,12 @@
TILE_SIZE/2, ALIGN_HCENTRE | ALIGN_VCENTRE, colour, str);
}
- if (i < state->w) {
- draw_update(dr, TOCOORD(state->w, i), 0,
- TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE);
+ if (i < state->common->w) {
+ draw_update(dr, TOCOORD(state->common->w, i), 0,
+ TILE_SIZE, BORDER + TLBORDER(state->common->h) * TILE_SIZE);
} else {
- draw_update(dr, 0, TOCOORD(state->h, i - state->w),
- BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE);
+ draw_update(dr, 0, TOCOORD(state->common->h, i - state->common->w),
+ BORDER + TLBORDER(state->common->w) * TILE_SIZE, TILE_SIZE);
}
}
@@ -1654,7 +1660,7 @@
if (ui->dragging && x1 <= j && j <= x2 && y1 <= i && i <= y2)
val = ui->state;
else
- val = state->grid[i * state->w + j];
+ val = state->grid[i * state->common->w + j];
if (cmoved) {
/* the cursor has moved; if we were the old or
@@ -1685,7 +1691,7 @@
* Redraw any numbers which have changed their colour due to error
* indication.
*/
- for (i = 0; i < state->w + state->h; i++) {
+ for (i = 0; i < state->common->w + state->common->h; i++) {
int colour = check_errors(state, i) ? COL_ERROR : COL_TEXT;
if (ds->numcolours[i] != colour) {
draw_numbers(dr, ds, state, i, TRUE, colour);
@@ -1733,7 +1739,7 @@
static void game_print(drawing *dr, const game_state *state, int tilesize)
{
- int w = state->w, h = state->h;
+ int w = state->common->w, h = state->common->h;
int ink = print_mono_colour(dr, 0);
int x, y, i;
@@ -1765,7 +1771,7 @@
/*
* Clues.
*/
- for (i = 0; i < state->w + state->h; i++)
+ for (i = 0; i < state->common->w + state->common->h; i++)
draw_numbers(dr, ds, state, i, FALSE, ink);
/*