ref: a163926ed5b74c23211ccd4b3f3e58401d8f720b
parent: 6bf62f457799bfa1b608dec6f08e2e97e9ea561f
author: Simon Tatham <anakin@pobox.com>
date: Mon Apr 25 10:03:53 EDT 2005
Various changes prompted by my boss taking an interest: - added a compilation option -DSTANDALONE_SOLVER which makes both of Solo's internal solvers accessible from the command line. - fix a bug in nsolve turned up by testing in this mode: it failed to iterate at all! Oddly, this massive improvement to the effectiveness of nsolve hasn't emptied the generated grids by very much. - add an extra mode of reasoning to my to-do list (which is the dual of one already there, so I'm kicking myself). [originally from svn r5670]
--- a/solo.c
+++ b/solo.c
@@ -698,8 +698,10 @@
x = y / cr;
y %= cr;
- nsolve_place(usage, x, y, n);
- return TRUE;
+ if (!usage->grid[YUNTRANS(y)*cr+x]) {
+ nsolve_place(usage, x, y, n);
+ return TRUE;
+ }
}
return FALSE;
@@ -746,6 +748,8 @@
* not.
*/
while (1) {
+ cont:
+
/*
* Blockwise positional elimination.
*/
@@ -754,7 +758,7 @@
for (n = 1; n <= cr; n++)
if (!usage->blk[(y*c+(x/r))*cr+n-1] &&
nsolve_elim(usage, cubepos(x,y,n), r*cr))
- continue;
+ goto cont;
/*
* Row-wise positional elimination.
@@ -763,7 +767,7 @@
for (n = 1; n <= cr; n++)
if (!usage->row[y*cr+n-1] &&
nsolve_elim(usage, cubepos(0,y,n), cr*cr))
- continue;
+ goto cont;
/*
* Column-wise positional elimination.
*/
@@ -771,7 +775,7 @@
for (n = 1; n <= cr; n++)
if (!usage->col[x*cr+n-1] &&
nsolve_elim(usage, cubepos(x,0,n), cr))
- continue;
+ goto cont;
/*
* Numeric elimination.
@@ -780,7 +784,7 @@
for (y = 0; y < cr; y++)
if (!usage->grid[YUNTRANS(y)*cr+x] &&
nsolve_elim(usage, cubepos(x,y,1), 1))
- continue;
+ goto cont;
/*
* If we reach here, we have made no deductions in this
@@ -1526,3 +1530,98 @@
game_flash_length,
game_wants_statusbar,
};
+
+#ifdef STANDALONE_SOLVER
+
+void frontend_default_colour(frontend *fe, float *output) {}
+void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text) {}
+void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
+void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
+void draw_polygon(frontend *fe, int *coords, int npoints,
+ int fill, int colour) {}
+void clip(frontend *fe, int x, int y, int w, int h) {}
+void unclip(frontend *fe) {}
+void start_draw(frontend *fe) {}
+void draw_update(frontend *fe, int x, int y, int w, int h) {}
+void end_draw(frontend *fe) {}
+
+#include <stdarg.h>
+
+void fatal(char *fmt, ...)
+{
+ va_list ap;
+
+ fprintf(stderr, "fatal error: ");
+
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+
+ fprintf(stderr, "\n");
+ exit(1);
+}
+
+int main(int argc, char **argv)
+{
+ game_params *p;
+ game_state *s;
+ int recurse = FALSE;
+ char *id = NULL, *seed, *err;
+ int y, x;
+
+ while (--argc > 0) {
+ char *p = *++argv;
+ if (!strcmp(p, "-r")) {
+ recurse = TRUE;
+ } else if (!strcmp(p, "-n")) {
+ recurse = FALSE;
+ } else if (*p == '-') {
+ fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
+ return 1;
+ } else {
+ id = p;
+ }
+ }
+
+ if (!id) {
+ fprintf(stderr, "usage: %s [-n | -r] <game_id>\n", argv[0]);
+ return 1;
+ }
+
+ seed = strchr(id, ':');
+ if (!seed) {
+ fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
+ return 1;
+ }
+ *seed++ = '\0';
+
+ p = decode_params(id);
+ err = validate_seed(p, seed);
+ if (err) {
+ fprintf(stderr, "%s: %s\n", argv[0], err);
+ return 1;
+ }
+ s = new_game(p, seed);
+
+ if (recurse) {
+ int ret = rsolve(p->c, p->r, s->grid, NULL, 2);
+ if (ret > 1) {
+ printf("multiple solutions detected; only first one output\n");
+ }
+ } else {
+ nsolve(p->c, p->r, s->grid);
+ }
+
+ for (y = 0; y < p->c * p->r; y++) {
+ for (x = 0; x < p->c * p->r; x++) {
+ printf("%2.0d", s->grid[y * p->c * p->r + x]);
+ }
+ printf("\n");
+ }
+ printf("\n");
+
+ return 0;
+}
+
+#endif