ref: a03b4b467fe513c3ce868ca7e722fb041324fc6f
parent: 8a67b0ed2c246940e2b97e4c85fc65fa694a1d1c
author: Simon Tatham <anakin@pobox.com>
date: Tue May 11 14:46:36 EDT 2004
And I _always_ forget to clear the background when first drawing the display of a new game, so I'll add it to nullgame.c and hope that makes me remember it next time! [originally from svn r4213]
--- a/nullgame.c
+++ b/nullgame.c
@@ -164,6 +164,13 @@
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
+ /*
+ * The initial contents of the window are not guaranteed and
+ * can vary with front ends. To be on the safe side, all games
+ * should start by drawing a big background-colour rectangle
+ * covering the whole window.
+ */
+ draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
float game_anim_length(game_state *oldstate, game_state *newstate)