shithub: puzzles

Download patch

ref: a03b4b467fe513c3ce868ca7e722fb041324fc6f
parent: 8a67b0ed2c246940e2b97e4c85fc65fa694a1d1c
author: Simon Tatham <anakin@pobox.com>
date: Tue May 11 14:46:36 EDT 2004

And I _always_ forget to clear the background when first drawing the
display of a new game, so I'll add it to nullgame.c and hope that
makes me remember it next time!

[originally from svn r4213]

--- a/nullgame.c
+++ b/nullgame.c
@@ -164,6 +164,13 @@
                  game_state *state, game_ui *ui,
                  float animtime, float flashtime)
 {
+    /*
+     * The initial contents of the window are not guaranteed and
+     * can vary with front ends. To be on the safe side, all games
+     * should start by drawing a big background-colour rectangle
+     * covering the whole window.
+     */
+    draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
 }
 
 float game_anim_length(game_state *oldstate, game_state *newstate)