ref: 9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317
parent: d4d8e5bfc878b99f422daf1ec2a7d0974698e98d
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Jul 27 19:06:46 EDT 2023
Use the standard game_mkhighlight in Same Game This should ensure that the cursor is visible on the background.
--- a/samegame.c
+++ b/samegame.c
@@ -1389,7 +1389,7 @@
{
float *ret = snewn(3 * NCOLOURS, float);
- frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
+ game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
ret[COL_1 * 3 + 0] = 0.0F;
ret[COL_1 * 3 + 1] = 0.0F;
@@ -1434,14 +1434,6 @@
ret[COL_SEL * 3 + 0] = 1.0F;
ret[COL_SEL * 3 + 1] = 1.0F;
ret[COL_SEL * 3 + 2] = 1.0F;
-
- ret[COL_HIGHLIGHT * 3 + 0] = 1.0F;
- ret[COL_HIGHLIGHT * 3 + 1] = 1.0F;
- ret[COL_HIGHLIGHT * 3 + 2] = 1.0F;
-
- ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F;
- ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F;
- ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F;
*ncolours = NCOLOURS;
return ret;