ref: 931a7ca45f4c247e974509922b879cc631a84ec9
parent: e7d6c0aa330f4801d66bef6e048307982ee60614
author: Simon Tatham <anakin@pobox.com>
date: Sat Jul 16 16:06:37 EDT 2005
Cleanups and memory leak fixes from James H. [originally from svn r6099]
--- a/dominosa.c
+++ b/dominosa.c
@@ -1093,6 +1093,7 @@
static void free_game(game_state *state)
{
sfree(state->grid);
+ sfree(state->edges);
if (--state->numbers->refcount <= 0) {
sfree(state->numbers->numbers);
sfree(state->numbers);
@@ -1154,7 +1155,7 @@
int p2 = (i & 1) ? p1+1 : p1+w;
extra = sprintf(buf, ";%c%d,%d",
- v==-1 ? 'E' : 'D', p1, p2);
+ (int)(v==-1 ? 'E' : 'D'), p1, p2);
if (retlen + extra + 1 >= retsize) {
retsize = retlen + extra + 256;
@@ -1257,7 +1258,7 @@
(state->grid[d1] != d1 || state->grid[d2] != d2))
return NULL;
- sprintf(buf, "%c%d,%d", button == RIGHT_BUTTON ? 'E' : 'D', d1, d2);
+ sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2);
return dupstr(buf);
}
--- a/misc.c
+++ b/misc.c
@@ -210,6 +210,7 @@
memcpy(carray + eltsize * j, tmp, eltsize);
}
}
+ sfree(tmp);
}
/* vim: set shiftwidth=4 tabstop=8: */