ref: 92635a2f9d9f747e5ebb2fd8aeea73f44c14d712
parent: 26b5e2c6bf2945003ac69d0317f8284363f3498a
author: Kevin Lyles <kevinlyles@gmail.com>
date: Mon Jun 8 12:20:58 EDT 2015
Factored out some of the color logic for the clues
--- a/magnets.c
+++ b/magnets.c
@@ -2131,7 +2131,19 @@
draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
}
+static unsigned long get_count_color(const game_state *state, int rowcol,
+ int which, int index, int target)
+{
+ int count = count_rowcol(state, index, rowcol, which);
+ if ((count > target) ||
+ (count < target && !count_rowcol(state, index, rowcol, -1))) {
+ return DS_ERROR;
+ }
+
+ return 0;
+}
+
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
@@ -2138,7 +2150,6 @@
float animtime, float flashtime)
{
int x, y, w = state->w, h = state->h, which, i, j, flash;
- unsigned long c = 0;
flash = (int)(flashtime * 5 / FLASH_TIME) % 2;
@@ -2161,9 +2172,8 @@
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
int idx = y*w+x;
+ unsigned long c = state->grid[idx];
- c = state->grid[idx];
-
if (state->flags[idx] & GS_ERROR)
c |= DS_ERROR;
if (state->flags[idx] & GS_SET)
@@ -2190,31 +2200,24 @@
}
/* Draw counts around side */
for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
- int target, count;
for (i = 0; i < w; i++) {
- target = state->common->colcount[i*3+which];
- count = count_rowcol(state, i, COLUMN, which);
- c = 0;
- if ((count > target) ||
- (count < target && !count_rowcol(state, i, COLUMN, -1)))
- c |= DS_ERROR;
- if (c != ds->colwhat[i*3+which] || !ds->started) {
- draw_num(dr, ds, COLUMN, which, i, c,
- state->common->colcount[i*3+which]);
- ds->colwhat[i*3+which] = c;
+ int index = i * 3 + which;
+ int target = state->common->colcount[index];
+ int color = get_count_color(state, COLUMN, which, i, target);
+
+ if (color != ds->colwhat[index] || !ds->started) {
+ draw_num(dr, ds, COLUMN, which, i, color, target);
+ ds->colwhat[index] = color;
}
}
for (i = 0; i < h; i++) {
- target = state->common->rowcount[i*3+which];
- count = count_rowcol(state, i, ROW, which);
- c = 0;
- if ((count > target) ||
- (count < target && !count_rowcol(state, i, ROW, -1)))
- c |= DS_ERROR;
- if (c != ds->rowwhat[i*3+which] || !ds->started) {
- draw_num(dr, ds, ROW, which, i, c,
- state->common->rowcount[i*3+which]);
- ds->rowwhat[i*3+which] = c;
+ int index = i * 3 + which;
+ int target = state->common->rowcount[index];
+ int color = get_count_color(state, ROW, which, i, target);
+
+ if (color != ds->rowwhat[index] || !ds->started) {
+ draw_num(dr, ds, ROW, which, i, color, target);
+ ds->rowwhat[index] = color;
}
}
}