ref: 8b21ddc396e51aca66a935957f8e62298736443d
parent: c1b0c1d091399a6e8d8dc3ed20a42b161810182f
author: Jacob Nevins <jacobn@chiark.greenend.org.uk>
date: Sat Mar 3 18:17:35 EST 2007
Patch from Ben Hutchings to allow user-initiated tilesize changes to persist across changes in game parameters (e.g., changing difficulty without changing size). This also has the effect of preserving the user-selected tilesize if the grid size is changed. (From Debian bug#379452.) [originally from svn r7368]
--- a/midend.c
+++ b/midend.c
@@ -264,6 +264,8 @@
*/
me->tilesize = min;
+ if (expand)
+ me->preferred_tilesize = me->tilesize;
midend_size_new_drawstate(me);
*x = me->winwidth;
*y = me->winheight;