ref: 877900f58af023be317ee79b7ed29f13b1e9f18e
parent: 3575c3df79f6e18d656b3db5ae8dca2d34bc30b3
author: Simon Tatham <anakin@pobox.com>
date: Sat May 20 07:52:22 EDT 2006
Patch from Ben Hutchings to prevent memory leakage during Loopy game generation. [originally from svn r6708]
--- a/loopy.c
+++ b/loopy.c
@@ -683,13 +683,12 @@
#endif
}
-static char *new_fullyclued_board(game_params *params, random_state *rs)
+static void add_full_clues(game_state *state, game_params *params,
+ random_state *rs)
{
char *clues;
char *board;
int i, j, a, b, c;
- game_state s;
- game_state *state = &s;
int board_area = SQUARE_COUNT(params);
int t;
@@ -763,12 +762,8 @@
#define SCORE_DISTANCE 1
board = snewn(board_area, char);
- clues = snewn(board_area, char);
+ clues = state->clues;
- state->h = params->h;
- state->w = params->w;
- state->clues = clues;
-
/* Make a board */
memset(board, SQUARE_UNLIT, board_area);
@@ -932,7 +927,6 @@
}
sfree(board);
- return clues;
}
static solver_state *solve_game_rec(const solver_state *sstate, int diff);
@@ -1004,6 +998,7 @@
state->h = params->h;
state->w = params->w;
+ state->clues = snewn(SQUARE_COUNT(params), char);
state->hl = snewn(HL_COUNT(params), char);
state->vl = snewn(VL_COUNT(params), char);
@@ -1019,7 +1014,7 @@
* preventing games smaller than 4x4 seems to stop this happening */
do {
- state->clues = new_fullyclued_board(params, rs);
+ add_full_clues(state, params, rs);
} while (!game_has_unique_soln(state, params->diff));
state_new = remove_clues(state, rs, params->diff);