ref: 850a70a03c3744ab595aba5296f9e905ed03de1a
parent: cb413f837b685393666a0ccb63b1a94119acb435
author: Simon Tatham <anakin@pobox.com>
date: Sun May 1 09:51:46 EDT 2005
Copy-to-clipboard for Rectangles. [originally from svn r5726]
--- a/rect.c
+++ b/rect.c
@@ -999,7 +999,95 @@
static char *game_text_format(game_state *state)
{
- return NULL;
+ char *ret, *p, buf[80];
+ int i, x, y, col, maxlen;
+
+ /*
+ * First determine the number of spaces required to display a
+ * number. We'll use at least two, because one looks a bit
+ * silly.
+ */
+ col = 2;
+ for (i = 0; i < state->w * state->h; i++) {
+ x = sprintf(buf, "%d", state->grid[i]);
+ if (col < x) col = x;
+ }
+
+ /*
+ * Now we know the exact total size of the grid we're going to
+ * produce: it's got 2*h+1 rows, each containing w lots of col,
+ * w+1 boundary characters and a trailing newline.
+ */
+ maxlen = (2*state->h+1) * (state->w * (col+1) + 2);
+
+ ret = snewn(maxlen, char);
+ p = ret;
+
+ for (y = 0; y <= 2*state->h; y++) {
+ for (x = 0; x <= 2*state->w; x++) {
+ if (x & y & 1) {
+ /*
+ * Display a number.
+ */
+ int v = grid(state, x/2, y/2);
+ if (v)
+ sprintf(buf, "%*d", col, v);
+ else
+ sprintf(buf, "%*s", col, "");
+ memcpy(p, buf, col);
+ p += col;
+ } else if (x & 1) {
+ /*
+ * Display a horizontal edge or nothing.
+ */
+ int h = (y==0 || y==2*state->h ? 1 :
+ HRANGE(state, x/2, y/2) && hedge(state, x/2, y/2));
+ int i;
+ if (h)
+ h = '-';
+ else
+ h = ' ';
+ for (i = 0; i < col; i++)
+ *p++ = h;
+ } else if (y & 1) {
+ /*
+ * Display a vertical edge or nothing.
+ */
+ int v = (x==0 || x==2*state->w ? 1 :
+ VRANGE(state, x/2, y/2) && vedge(state, x/2, y/2));
+ if (v)
+ *p++ = '|';
+ else
+ *p++ = ' ';
+ } else {
+ /*
+ * Display a corner, or a vertical edge, or a
+ * horizontal edge, or nothing.
+ */
+ int hl = (y==0 || y==2*state->h ? 1 :
+ HRANGE(state, (x-1)/2, y/2) && hedge(state, (x-1)/2, y/2));
+ int hr = (y==0 || y==2*state->h ? 1 :
+ HRANGE(state, (x+1)/2, y/2) && hedge(state, (x+1)/2, y/2));
+ int vu = (x==0 || x==2*state->w ? 1 :
+ VRANGE(state, x/2, (y-1)/2) && vedge(state, x/2, (y-1)/2));
+ int vd = (x==0 || x==2*state->w ? 1 :
+ VRANGE(state, x/2, (y+1)/2) && vedge(state, x/2, (y+1)/2));
+ if (!hl && !hr && !vu && !vd)
+ *p++ = ' ';
+ else if (hl && hr && !vu && !vd)
+ *p++ = '-';
+ else if (!hl && !hr && vu && vd)
+ *p++ = '|';
+ else
+ *p++ = '+';
+ }
+ }
+ *p++ = '\n';
+ }
+
+ assert(p - ret == maxlen);
+ *p = '\0';
+ return ret;
}
static unsigned char *get_correct(game_state *state)
@@ -1619,7 +1707,7 @@
new_game,
dup_game,
free_game,
- FALSE, game_text_format,
+ TRUE, game_text_format,
new_ui,
free_ui,
make_move,