ref: 7ddaa1382f064466f158315198788daf33b05052
parent: 0564c4c4d05cfadd6282153265e5a5e02d1938d0
author: Simon Tatham <anakin@pobox.com>
date: Mon May 30 09:11:05 EDT 2005
D'oh, there's always one. Remove first-click stuff from the todo list. [originally from svn r5863]
--- a/mines.c
+++ b/mines.c
@@ -10,12 +10,6 @@
* That hook can talk to the game_ui and set the cheated flag,
* and then make_move can avoid setting the `won' flag after that.
*
- * - delay game description generation until first click
- * + do we actually _need_ to do this? Hmm.
- * + it's a perfectly good puzzle game without
- * + but it might be useful when we start timing, since it
- * ensures the user is really paying attention.
- *
* - timer
*
* - question marks (arrgh, preferences?)