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Download patch

ref: 7b2b742be868b4a12d08f6a9f7af3e9f2923016c
parent: 621649491dbc36285c3cfc0cd577ab04a2cbf5dc
author: Simon Tatham <anakin@pobox.com>
date: Thu Feb 24 14:06:49 EST 2011

Another patch from Chris Moore implementing two more grid types, both
involving dodecagons.

[originally from svn r9109]

--- a/grid.c
+++ b/grid.c
@@ -1381,4 +1381,177 @@
     return g;
 }
 
+grid *grid_new_dodecagonal(int width, int height)
+{
+    int x, y;
+    /* Vector for side of triangle - ratio is close to sqrt(3) */
+    int a = 15;
+    int b = 26;
+
+    /* Upper bounds - don't have to be exact */
+    int max_faces = 3 * width * height;
+    int max_dots = 14 * width * height;
+
+    tree234 *points;
+
+    grid *g = grid_new();
+    g->tilesize = b;
+    g->faces = snewn(max_faces, grid_face);
+    g->dots = snewn(max_dots, grid_dot);
+
+    points = newtree234(grid_point_cmp_fn);
+
+    for (y = 0; y < height; y++) {
+        for (x = 0; x < width; x++) {
+            grid_dot *d;
+            /* centre of dodecagon */
+            int px = (4*a + 2*b) * x;
+            int py = (3*a + 2*b) * y;
+            if (y % 2)
+                px += 2*a + b;
+
+            /* dodecagon */
+            grid_face_add_new(g, 12);
+            d = grid_get_dot(g, points, px + (  a    ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
+            d = grid_get_dot(g, points, px + (  a + b), py - (  a + b)); grid_face_set_dot(g, d, 1);
+            d = grid_get_dot(g, points, px + (2*a + b), py - (  a    )); grid_face_set_dot(g, d, 2);
+            d = grid_get_dot(g, points, px + (2*a + b), py + (  a    )); grid_face_set_dot(g, d, 3);
+            d = grid_get_dot(g, points, px + (  a + b), py + (  a + b)); grid_face_set_dot(g, d, 4);
+            d = grid_get_dot(g, points, px + (  a    ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
+            d = grid_get_dot(g, points, px - (  a    ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
+            d = grid_get_dot(g, points, px - (  a + b), py + (  a + b)); grid_face_set_dot(g, d, 7);
+            d = grid_get_dot(g, points, px - (2*a + b), py + (  a    )); grid_face_set_dot(g, d, 8);
+            d = grid_get_dot(g, points, px - (2*a + b), py - (  a    )); grid_face_set_dot(g, d, 9);
+            d = grid_get_dot(g, points, px - (  a + b), py - (  a + b)); grid_face_set_dot(g, d, 10);
+            d = grid_get_dot(g, points, px - (  a    ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
+
+            /* triangle below dodecagon */
+	    if ((y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
+	      	grid_face_add_new(g, 3);
+	      	d = grid_get_dot(g, points, px + a, py + (2*a +   b)); grid_face_set_dot(g, d, 0);
+	      	d = grid_get_dot(g, points, px    , py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
+	      	d = grid_get_dot(g, points, px - a, py + (2*a +   b)); grid_face_set_dot(g, d, 2);
+	    }
+
+            /* triangle above dodecagon */
+	    if ((y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
+	      	grid_face_add_new(g, 3);
+	      	d = grid_get_dot(g, points, px - a, py - (2*a +   b)); grid_face_set_dot(g, d, 0);
+	      	d = grid_get_dot(g, points, px    , py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
+	      	d = grid_get_dot(g, points, px + a, py - (2*a +   b)); grid_face_set_dot(g, d, 2);
+	    }
+	}
+    }
+
+    freetree234(points);
+    assert(g->num_faces <= max_faces);
+    assert(g->num_dots <= max_dots);
+
+    grid_make_consistent(g);
+    return g;
+}
+
+grid *grid_new_greatdodecagonal(int width, int height)
+{
+    int x, y;
+    /* Vector for side of triangle - ratio is close to sqrt(3) */
+    int a = 15;
+    int b = 26;
+
+    /* Upper bounds - don't have to be exact */
+    int max_faces = 30 * width * height;
+    int max_dots = 200 * width * height;
+
+    tree234 *points;
+
+    grid *g = grid_new();
+    g->tilesize = b;
+    g->faces = snewn(max_faces, grid_face);
+    g->dots = snewn(max_dots, grid_dot);
+
+    points = newtree234(grid_point_cmp_fn);
+
+    for (y = 0; y < height; y++) {
+        for (x = 0; x < width; x++) {
+            grid_dot *d;
+            /* centre of dodecagon */
+            int px = (6*a + 2*b) * x;
+            int py = (3*a + 3*b) * y;
+            if (y % 2)
+                px += 3*a + b;
+
+            /* dodecagon */
+            grid_face_add_new(g, 12);
+            d = grid_get_dot(g, points, px + (  a    ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
+            d = grid_get_dot(g, points, px + (  a + b), py - (  a + b)); grid_face_set_dot(g, d, 1);
+            d = grid_get_dot(g, points, px + (2*a + b), py - (  a    )); grid_face_set_dot(g, d, 2);
+            d = grid_get_dot(g, points, px + (2*a + b), py + (  a    )); grid_face_set_dot(g, d, 3);
+            d = grid_get_dot(g, points, px + (  a + b), py + (  a + b)); grid_face_set_dot(g, d, 4);
+            d = grid_get_dot(g, points, px + (  a    ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
+            d = grid_get_dot(g, points, px - (  a    ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
+            d = grid_get_dot(g, points, px - (  a + b), py + (  a + b)); grid_face_set_dot(g, d, 7);
+            d = grid_get_dot(g, points, px - (2*a + b), py + (  a    )); grid_face_set_dot(g, d, 8);
+            d = grid_get_dot(g, points, px - (2*a + b), py - (  a    )); grid_face_set_dot(g, d, 9);
+            d = grid_get_dot(g, points, px - (  a + b), py - (  a + b)); grid_face_set_dot(g, d, 10);
+            d = grid_get_dot(g, points, px - (  a    ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
+
+            /* hexagon below dodecagon */
+	    if (y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
+	      	grid_face_add_new(g, 6);
+	      	d = grid_get_dot(g, points, px +   a, py + (2*a +   b)); grid_face_set_dot(g, d, 0);
+	      	d = grid_get_dot(g, points, px + 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
+	      	d = grid_get_dot(g, points, px +   a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 2);
+	      	d = grid_get_dot(g, points, px -   a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 3);
+	      	d = grid_get_dot(g, points, px - 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 4);
+	      	d = grid_get_dot(g, points, px -   a, py + (2*a +   b)); grid_face_set_dot(g, d, 5);
+	    }
+
+            /* hexagon above dodecagon */
+	    if (y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
+	      	grid_face_add_new(g, 6);
+	      	d = grid_get_dot(g, points, px -   a, py - (2*a +   b)); grid_face_set_dot(g, d, 0);
+	      	d = grid_get_dot(g, points, px - 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
+	      	d = grid_get_dot(g, points, px -   a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 2);
+	      	d = grid_get_dot(g, points, px +   a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 3);
+	      	d = grid_get_dot(g, points, px + 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 4);
+	      	d = grid_get_dot(g, points, px +   a, py - (2*a +   b)); grid_face_set_dot(g, d, 5);
+	    }
+
+            /* square on right of dodecagon */
+	    if (x < width - 1) {
+	      	grid_face_add_new(g, 4);
+	      	d = grid_get_dot(g, points, px + 2*a + b, py - a); grid_face_set_dot(g, d, 0);
+	      	d = grid_get_dot(g, points, px + 4*a + b, py - a); grid_face_set_dot(g, d, 1);
+	      	d = grid_get_dot(g, points, px + 4*a + b, py + a); grid_face_set_dot(g, d, 2);
+	      	d = grid_get_dot(g, points, px + 2*a + b, py + a); grid_face_set_dot(g, d, 3);
+	    }
+
+            /* square on top right of dodecagon */
+	    if (y && (x < width - 1 || !(y % 2))) {
+	      	grid_face_add_new(g, 4);
+	      	d = grid_get_dot(g, points, px + (  a    ), py - (2*a +   b)); grid_face_set_dot(g, d, 0);
+		d = grid_get_dot(g, points, px + (2*a    ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
+		d = grid_get_dot(g, points, px + (2*a + b), py - (  a + 2*b)); grid_face_set_dot(g, d, 2);
+		d = grid_get_dot(g, points, px + (  a + b), py - (  a +   b)); grid_face_set_dot(g, d, 3);
+	    }
+
+            /* square on top left of dodecagon */
+	    if (y && (x || (y % 2))) {
+	      	grid_face_add_new(g, 4);
+		d = grid_get_dot(g, points, px - (  a + b), py - (  a +   b)); grid_face_set_dot(g, d, 0);
+		d = grid_get_dot(g, points, px - (2*a + b), py - (  a + 2*b)); grid_face_set_dot(g, d, 1);
+		d = grid_get_dot(g, points, px - (2*a    ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 2);
+	      	d = grid_get_dot(g, points, px - (  a    ), py - (2*a +   b)); grid_face_set_dot(g, d, 3);
+	    }
+	}
+    }
+
+    freetree234(points);
+    assert(g->num_faces <= max_faces);
+    assert(g->num_dots <= max_dots);
+
+    grid_make_consistent(g);
+    return g;
+}
+
 /* ----------- End of grid generators ------------- */
--- a/grid.h
+++ b/grid.h
@@ -80,8 +80,10 @@
 grid *grid_new_cairo(int width, int height);
 grid *grid_new_greathexagonal(int width, int height);
 grid *grid_new_octagonal(int width, int height);
-grid *grid_new_floret(int width, int height);
 grid *grid_new_kites(int width, int height);
+grid *grid_new_floret(int width, int height);
+grid *grid_new_dodecagonal(int width, int height);
+grid *grid_new_greatdodecagonal(int width, int height);
 
 void grid_free(grid *g);
 
--- a/loopy.c
+++ b/loopy.c
@@ -254,7 +254,9 @@
     A(Great-Hexagonal,grid_new_greathexagonal,3,3) \
     A(Octagonal,grid_new_octagonal,3,3) \
     A(Kites,grid_new_kites,3,3) \
-    A(Floret,grid_new_floret,1,2)
+    A(Floret,grid_new_floret,1,2) \
+    A(Dodecagonal,grid_new_dodecagonal,2,2) \
+    A(Great-Dodecagonal,grid_new_greatdodecagonal,2,2)
 
 #define GRID_NAME(title,fn,amin,omin) #title,
 #define GRID_CONFIG(title,fn,amin,omin) ":" #title
@@ -301,7 +303,7 @@
                                ((field) &= ~(1<<(bit)), TRUE) : FALSE)
 
 #define CLUE2CHAR(c) \
-    ((c < 0) ? ' ' : c + '0')
+    ((c < 0) ? ' ' : c < 10 ? c + '0' : c - 10 + 'A')
 
 /* ----------------------------------------------------------------------
  * General struct manipulation and other straightforward code
@@ -506,6 +508,8 @@
     {  5,  5, DIFF_HARD, 6, NULL },
     {  5,  5, DIFF_HARD, 7, NULL },
     {  3,  3, DIFF_HARD, 8, NULL },
+    {  3,  3, DIFF_HARD, 9, NULL },
+    {  3,  3, DIFF_HARD, 10, NULL },
 #else
     {  7,  7, DIFF_EASY, 0, NULL },
     {  10,  10, DIFF_EASY, 0, NULL },
@@ -521,6 +525,8 @@
     {  7,  7, DIFF_HARD, 6, NULL },
     {  5,  5, DIFF_HARD, 7, NULL },
     {  5,  5, DIFF_HARD, 8, NULL },
+    {  5,  4, DIFF_HARD, 9, NULL },
+    {  5,  4, DIFF_HARD, 10, NULL },
 #endif
 };
 
@@ -705,7 +711,7 @@
     g = params->game_grid;
 
     for (; *desc; ++desc) {
-        if (*desc >= '0' && *desc <= '9') {
+        if ((*desc >= '0' && *desc <= '9') || (*desc >= 'A' && *desc <= 'Z')) {
             count++;
             continue;
         }
@@ -1822,6 +1828,7 @@
     grid *g;
     game_state *state = snew(game_state);
     game_state *state_new;
+    int count = 0;
     params_generate_grid(params);
     state->game_grid = g = params->game_grid;
     g->refcount++;
@@ -1843,6 +1850,7 @@
      * preventing games smaller than 4x4 seems to stop this happening */
     do {
         add_full_clues(state, rs);
+        if (++count%100 == 0) printf("tried %d times to make a unique board\n", count);
     } while (!game_has_unique_soln(state, params->diff));
 
     state_new = remove_clues(state, rs, params->diff);
@@ -1871,7 +1879,7 @@
     int i;
     game_state *state = snew(game_state);
     int empties_to_make = 0;
-    int n;
+    int n,n2;
     const char *dp = desc;
     grid *g;
     int num_faces, num_edges;
@@ -1899,8 +1907,11 @@
 
         assert(*dp);
         n = *dp - '0';
+        n2 = *dp - 'A' + 10;
         if (n >= 0 && n < 10) {
             state->clues[i] = n;
+	} else if (n2 >= 10 && n2 < 36) {
+            state->clues[i] = n2;
         } else {
             n = *dp - 'a' + 1;
             assert(n > 0);
@@ -2534,7 +2545,7 @@
      * on that.  We check this with an assertion, in case someone decides to
      * make a grid which has larger faces than this.  Note, this algorithm
      * could get quite expensive if there are many large faces. */
-#define MAX_FACE_SIZE 8
+#define MAX_FACE_SIZE 12
 
     for (i = 0; i < g->num_faces; i++) {
         int maxs[MAX_FACE_SIZE][MAX_FACE_SIZE];
@@ -3356,10 +3367,14 @@
     grid *g = state->game_grid;
     grid_face *f = g->faces + i;
     int x, y;
-    char c[2];
+    char c[3];
 
-    c[0] = CLUE2CHAR(state->clues[i]);
-    c[1] = '\0';
+    if (state->clues[i] < 10) {
+        c[0] = CLUE2CHAR(state->clues[i]);
+        c[1] = '\0';
+    } else {
+        sprintf(c, "%d", state->clues[i]);
+    }
 
     face_text_pos(ds, g, f, &x, &y);
     draw_text(dr, x, y,