ref: 7aefa1110afd73c9bfba0ba3af34e8ce78b96ce6
parent: f3d39a0abb30053fa399dbf12e16da7d9a9fc9df
author: Simon Tatham <anakin@pobox.com>
date: Tue Jan 12 13:34:06 EST 2010
Add a couple more checks to the 3d collision detection, without which a click miles above the invisible RH surface of a tower would sometimes select that tower. [originally from svn r8833]
--- a/towers.c
+++ b/towers.c
@@ -1290,10 +1290,11 @@
(x - ox >= 0 && x - ox < TILESIZE &&
y - oy >= 0 && y - oy < TILESIZE) ||
/* in triangle between top-left corners? */
- (ox > bx && x >= bx && x <= ox &&
+ (ox > bx && x >= bx && x <= ox && y <= by &&
(by-y) * (ox-bx) <= (by-oy) * (x-bx)) ||
/* in triangle between bottom-right corners? */
(ox > bx && x >= bx+TILESIZE && x <= ox+TILESIZE &&
+ y >= oy+TILESIZE &&
(by-y+TILESIZE)*(ox-bx) >= (by-oy)*(x-bx-TILESIZE))) {
tx = cx;
ty = cy;