ref: 79fe68dc57d72d4765850eb9aec23675523a1a4d
parent: 6179e8df56000bc8f558129a8475cf977c06a249
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Thu Oct 1 14:41:15 EDT 2015
Towers: allow marking of clues as done with the keyboard
--- a/puzzles.but
+++ b/puzzles.but
@@ -2652,7 +2652,8 @@
that does not have a main digit in it.
Left-clicking a clue will mark it as done (grey it out), or unmark it
-if it is already marked.
+if it is already marked. Holding Control or Shift and pressing an
+arrow key likewise marks any clue in the given direction.
(All the actions described in \k{common-actions} are also available.)
--- a/towers.c
+++ b/towers.c
@@ -1292,6 +1292,7 @@
int x, int y, int button)
{
int w = state->par.w;
+ int shift_or_control = button & (MOD_SHFT | MOD_CTRL);
int tx, ty;
char buf[80];
@@ -1376,6 +1377,20 @@
}
}
if (IS_CURSOR_MOVE(button)) {
+ if (shift_or_control) {
+ int x = ui->hx, y = ui->hy;
+ switch (button) {
+ case CURSOR_LEFT: x = -1; break;
+ case CURSOR_RIGHT: x = w; break;
+ case CURSOR_UP: y = -1; break;
+ case CURSOR_DOWN: y = w; break;
+ }
+ if (is_clue(state, x, y)) {
+ sprintf(buf, "%c%d,%d", 'D', x, y);
+ return dupstr(buf);
+ }
+ return NULL;
+ }
move_cursor(button, &ui->hx, &ui->hy, w, w, 0);
ui->hshow = ui->hcursor = 1;
return "";