ref: 782a4f3fece388a3b5e541f4b1b11f86f69d5921
parent: a31934f233581da07153af6b4ee717f1e63387dd
author: Simon Tatham <anakin@pobox.com>
date: Sun Jul 17 08:12:16 EDT 2005
Get rid of the malloc in shuffle(), by defining a subfunction memswap() which declares a fixed-size buffer on the stack and uses it multiple times if necessary. [originally from svn r6107]
--- a/misc.c
+++ b/misc.c
@@ -194,21 +194,32 @@
}
}
+void memswap(void *av, void *bv, int size)
+{
+ char tmpbuf[512];
+ char *a = av, *b = bv;
+
+ while (size > 0) {
+ int thislen = min(size, sizeof(tmpbuf));
+ memcpy(tmpbuf, a, thislen);
+ memcpy(a, b, thislen);
+ memcpy(b, tmpbuf, thislen);
+ a += thislen;
+ b += thislen;
+ size -= thislen;
+ }
+}
+
void shuffle(void *array, int nelts, int eltsize, random_state *rs)
{
- char *tmp = smalloc(eltsize);
char *carray = (char *)array;
int i;
for (i = nelts; i-- > 1 ;) {
int j = random_upto(rs, i+1);
- if (j != i) {
- memcpy(tmp, carray + eltsize * i, eltsize);
- memcpy(carray + eltsize * i, carray + eltsize * j, eltsize);
- memcpy(carray + eltsize * j, tmp, eltsize);
- }
+ if (j != i)
+ memswap(carray + eltsize * i, carray + eltsize * j, eltsize);
}
- sfree(tmp);
}
void draw_rect_outline(frontend *fe, int x, int y, int w, int h, int colour)