ref: 74f45138aeb6608137344c7d5245ff6e3ec12572
parent: f0ec00fb4cfc11b82ceb8adb54dc3460102448ac
author: Simon Tatham <anakin@pobox.com>
date: Mon Dec 26 06:26:34 EST 2005
I've just noticed a bug in the Inertia solver: if you call it on an already-solved grid (i.e. no gems), it will still attempt to show you a move you can make. Eliminate that special case. [originally from svn r6507]
--- a/inertia.c
+++ b/inertia.c
@@ -735,6 +735,18 @@
char *err, *soln, *p;
/*
+ * Before anything else, deal with the special case in which
+ * all the gems are already collected.
+ */
+ for (i = 0; i < wh; i++)
+ if (currstate->grid[i] == GEM)
+ break;
+ if (i == wh) {
+ *error = "Game is already solved";
+ return NULL;
+ }
+
+ /*
* Solving Inertia is a question of first building up the graph
* of where you can get to from where, and secondly finding a
* tour of the graph which takes in every gem.