ref: 74a97a1efb5dd7d27011b677197dcb29cf00937f
parent: b1158d4dcf76aebf2a4dbac0734095a5a4ece6c0
author: Simon Tatham <anakin@pobox.com>
date: Mon Oct 20 13:43:38 EDT 2014
Stop using NSApp in the OS X front end. As of OS X 10.10 (Yosemite), this causes a compile failure, which according to the Internet is because NSApp is a generic 'id' (Objective-C's answer to void *), which causes the compiler to select the wrong method for [NSApp setDelegate:...] and give a spurious type warning. Fixed by using [NSApplication sharedApplication] throughout, or rather, calling that once at startup and assigning the result into my own global variable which will do as an NSApp replacement. [originally from svn r10286]
--- a/osx.m
+++ b/osx.m
@@ -100,6 +100,12 @@
*/
extern const struct drawing_api osx_drawing;
+/*
+ * The NSApplication shared instance, which I'll want to refer to from
+ * a few places here and there.
+ */
+NSApplication *app;
+
/* ----------------------------------------------------------------------
* Miscellaneous support routines that aren't part of any object or
* clearly defined subsystem.
@@ -1191,7 +1197,7 @@
for (k = 0; k < cfg_ncontrols; k++)
[[sheet contentView] addSubview:cfg_controls[k]];
- [NSApp beginSheet:sheet modalForWindow:self
+ [app beginSheet:sheet modalForWindow:self
modalDelegate:nil didEndSelector:NULL contextInfo:nil];
}
@@ -1213,7 +1219,7 @@
- (void)sheetEndWithStatus:(BOOL)update
{
assert(sheet != NULL);
- [NSApp endSheet:sheet];
+ [app endSheet:sheet];
[sheet orderOut:self];
sheet = NULL;
if (update) {
@@ -1550,7 +1556,7 @@
* AppController: the object which receives the messages from all
* menu selections that aren't standard OS X functions.
*/
-@interface AppController : NSObject
+@interface AppController : NSObject <NSApplicationDelegate>
{
}
- (void)newGameWindow:(id)sender;
@@ -1608,27 +1614,27 @@
pool = [[NSAutoreleasePool alloc] init];
icon = [NSImage imageNamed:@"NSApplicationIcon"];
- [NSApplication sharedApplication];
- [NSApp setApplicationIconImage:icon];
+ app = [NSApplication sharedApplication];
+ [app setApplicationIconImage:icon];
controller = [[[AppController alloc] init] autorelease];
- [NSApp setDelegate:controller];
+ [app setDelegate:controller];
- [NSApp setMainMenu: newmenu("Main Menu")];
+ [app setMainMenu: newmenu("Main Menu")];
- menu = newsubmenu([NSApp mainMenu], "Apple Menu");
+ menu = newsubmenu([app mainMenu], "Apple Menu");
newitem(menu, "About Puzzles", "", NULL, @selector(about:));
[menu addItem:[NSMenuItem separatorItem]];
- [NSApp setServicesMenu:newsubmenu(menu, "Services")];
+ [app setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
- newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
- newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
- newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
+ newitem(menu, "Hide Puzzles", "h", app, @selector(hide:));
+ newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:));
+ newitem(menu, "Show All", "", app, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
- newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
- [NSApp setAppleMenu: menu];
+ newitem(menu, "Quit", "q", app, @selector(terminate:));
+ [app setAppleMenu: menu];
- menu = newsubmenu([NSApp mainMenu], "File");
+ menu = newsubmenu([app mainMenu], "File");
newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
newitem(menu, "New Game", "n", NULL, @selector(newGame:));
@@ -1652,7 +1658,7 @@
[menu addItem:[NSMenuItem separatorItem]];
newitem(menu, "Close", "w", NULL, @selector(performClose:));
- menu = newsubmenu([NSApp mainMenu], "Edit");
+ menu = newsubmenu([app mainMenu], "Edit");
newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
@@ -1662,18 +1668,18 @@
[menu addItem:[NSMenuItem separatorItem]];
newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
- menu = newsubmenu([NSApp mainMenu], "Type");
+ menu = newsubmenu([app mainMenu], "Type");
typemenu = menu;
newitem(menu, "Custom", "", NULL, @selector(customGameType:));
- menu = newsubmenu([NSApp mainMenu], "Window");
- [NSApp setWindowsMenu: menu];
+ menu = newsubmenu([app mainMenu], "Window");
+ [app setWindowsMenu: menu];
newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
- menu = newsubmenu([NSApp mainMenu], "Help");
- newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
+ menu = newsubmenu([app mainMenu], "Help");
+ newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:));
- [NSApp run];
+ [app run];
[pool release];
return 0;