ref: 7011028b17064071e5d557728bf2e5bfcf40de45
parent: 89fdc09c29f1219a7660ad6d1839cc914a009c02
author: Simon Tatham <anakin@pobox.com>
date: Tue Jun 28 13:05:05 EDT 2005
Actually implemented the serialise/deserialise functions in midend.c. Also I've added an experimental front end in gtk.c only: `Save' and `Load' options on the Game menu, which don't even show up unless you define the magic environment variable PUZZLES_EXPERIMENTAL_SAVE. Once I'm reasonably confident that the whole edifice is plausibly stable, I'll take that out and turn it into a supported feature (and also implement it in OS X and Windows and write documentation). [originally from svn r6030]
--- a/gtk.c
+++ b/gtk.c
@@ -118,6 +118,7 @@
char *laststatus;
int pw, ph; /* pixmap size (w, h are area size) */
int ox, oy; /* offset of pixmap in drawing area */
+ char *filesel_name;
};
void get_random_seed(void **randseed, int *randseedsize)
@@ -450,6 +451,7 @@
{
frontend *fe = (frontend *)data;
deactivate_timer(fe);
+ midend_free(fe->me);
gtk_main_quit();
}
@@ -1114,6 +1116,123 @@
}
}
+static void filesel_ok(GtkButton *button, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+
+ gpointer filesel = gtk_object_get_data(GTK_OBJECT(button), "user-data");
+
+ const char *name =
+ gtk_file_selection_get_filename(GTK_FILE_SELECTION(filesel));
+
+ fe->filesel_name = dupstr(name);
+}
+
+static char *file_selector(frontend *fe, char *title, int save)
+{
+ GtkWidget *filesel =
+ gtk_file_selection_new(title);
+
+ fe->filesel_name = NULL;
+
+ gtk_window_set_modal(GTK_WINDOW(filesel), TRUE);
+ gtk_object_set_data
+ (GTK_OBJECT(GTK_FILE_SELECTION(filesel)->ok_button), "user-data",
+ (gpointer)filesel);
+ gtk_signal_connect
+ (GTK_OBJECT(GTK_FILE_SELECTION(filesel)->ok_button), "clicked",
+ GTK_SIGNAL_FUNC(filesel_ok), fe);
+ gtk_signal_connect_object
+ (GTK_OBJECT(GTK_FILE_SELECTION(filesel)->ok_button), "clicked",
+ GTK_SIGNAL_FUNC(gtk_widget_destroy), (gpointer)filesel);
+ gtk_signal_connect_object
+ (GTK_OBJECT(GTK_FILE_SELECTION(filesel)->cancel_button), "clicked",
+ GTK_SIGNAL_FUNC(gtk_widget_destroy), (gpointer)filesel);
+ gtk_signal_connect(GTK_OBJECT(filesel), "destroy",
+ GTK_SIGNAL_FUNC(window_destroy), NULL);
+ gtk_widget_show(filesel);
+ gtk_window_set_transient_for(GTK_WINDOW(filesel), GTK_WINDOW(fe->window));
+ gtk_main();
+
+ return fe->filesel_name;
+}
+
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
+static void menu_save_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *name;
+
+ name = file_selector(fe, "Enter name of game file to save", TRUE);
+
+ if (name) {
+ FILE *fp = fopen(name, "w");
+ sfree(name);
+
+ if (!fp) {
+ error_box(fe->window, "Unable to open save file");
+ return;
+ }
+
+ midend_serialise(fe->me, savefile_write, fp);
+
+ fclose(fp);
+ }
+}
+
+static void menu_load_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *name, *err;
+ int x, y;
+
+ name = file_selector(fe, "Enter name of saved game file to load", FALSE);
+
+ if (name) {
+ FILE *fp = fopen(name, "r");
+ sfree(name);
+
+ if (!fp) {
+ error_box(fe->window, "Unable to open saved game file");
+ return;
+ }
+
+ err = midend_deserialise(fe->me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ error_box(fe->window, err);
+ return;
+ }
+
+ get_size(fe, &x, &y);
+ fe->w = x;
+ fe->h = y;
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
+ {
+ GtkRequisition req;
+ gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
+ gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
+ }
+
+ }
+}
+
static void menu_solve_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
@@ -1295,6 +1414,19 @@
}
}
+ if (getenv("PUZZLES_EXPERIMENTAL_SAVE") != NULL) {
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Load");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_load_event), fe);
+ gtk_widget_show(menuitem);
+ menuitem = gtk_menu_item_new_with_label("Save");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_save_event), fe);
+ gtk_widget_show(menuitem);
+ }
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", '\x12');
--- a/midend.c
+++ b/midend.c
@@ -15,9 +15,14 @@
enum { DEF_PARAMS, DEF_SEED, DEF_DESC }; /* for midend_game_id_int */
+enum { NEWGAME, MOVE, SOLVE, RESTART };/* for midend_state_entry.movetype */
+
+#define special(type) ( (type) != MOVE )
+
struct midend_state_entry {
game_state *state;
- int special; /* created by solve or restart */
+ char *movestr;
+ int movetype;
};
struct midend_data {
@@ -25,6 +30,10 @@
random_state *random;
const game *ourgame;
+ game_params **presets;
+ char **preset_names;
+ int npresets, presetsize;
+
/*
* `desc' and `privdesc' deserve a comment.
*
@@ -50,17 +59,15 @@
char *desc, *privdesc, *seedstr;
char *aux_info;
enum { GOT_SEED, GOT_DESC, GOT_NOTHING } genmode;
+
int nstates, statesize, statepos;
+ struct midend_state_entry *states;
- game_params **presets;
- char **preset_names;
- int npresets, presetsize;
-
game_params *params, *curparams;
- struct midend_state_entry *states;
game_drawstate *drawstate;
- game_state *oldstate;
game_ui *ui;
+
+ game_state *oldstate;
float anim_time, anim_pos;
float flash_time, flash_pos;
int dir;
@@ -123,8 +130,11 @@
static void midend_free_game(midend_data *me)
{
- while (me->nstates > 0)
- me->ourgame->free_game(me->states[--me->nstates].state);
+ while (me->nstates > 0) {
+ me->nstates--;
+ me->ourgame->free_game(me->states[me->nstates].state);
+ sfree(me->states[me->nstates].movestr);
+ }
if (me->drawstate)
me->ourgame->free_drawstate(me->drawstate);
@@ -247,7 +257,8 @@
ensure(me);
me->states[me->nstates].state =
me->ourgame->new_game(me, me->params, me->desc);
- me->states[me->nstates].special = TRUE;
+ me->states[me->nstates].movestr = NULL;
+ me->states[me->nstates].movetype = NEWGAME;
me->nstates++;
me->statepos = 1;
me->drawstate = me->ourgame->new_drawstate(me->states[0].state);
@@ -298,9 +309,9 @@
* Restart moves.
*/
if ((me->oldstate || me->statepos > 1) &&
- ((me->dir > 0 && !me->states[me->statepos-1].special) ||
+ ((me->dir > 0 && !special(me->states[me->statepos-1].movetype)) ||
(me->dir < 0 && me->statepos < me->nstates &&
- !me->states[me->statepos].special))) {
+ !special(me->states[me->statepos].movetype)))) {
flashtime = me->ourgame->flash_length(me->oldstate ? me->oldstate :
me->states[me->statepos-2].state,
me->states[me->statepos-1].state,
@@ -356,7 +367,8 @@
me->ourgame->free_game(me->states[--me->nstates].state);
ensure(me);
me->states[me->nstates].state = s;
- me->states[me->nstates].special = TRUE; /* we just restarted */
+ me->states[me->nstates].movestr = dupstr(me->desc);
+ me->states[me->nstates].movetype = RESTART;
me->statepos = ++me->nstates;
if (me->ui)
me->ourgame->changed_state(me->ui,
@@ -383,7 +395,7 @@
} else if (button == 'u' || button == 'u' ||
button == '\x1A' || button == '\x1F') {
midend_stop_anim(me);
- special = me->states[me->statepos-1].special;
+ special = special(me->states[me->statepos-1].movetype);
gotspecial = TRUE;
if (!midend_undo(me))
goto done;
@@ -410,7 +422,6 @@
s = me->ourgame->execute_move(me->states[me->statepos-1].state,
movestr);
assert(s != NULL);
- sfree(movestr);
}
if (s == me->states[me->statepos-1].state) {
@@ -426,17 +437,19 @@
while (me->nstates > me->statepos)
me->ourgame->free_game(me->states[--me->nstates].state);
ensure(me);
+ assert(movestr != NULL);
me->states[me->nstates].state = s;
- me->states[me->nstates].special = FALSE; /* normal move */
+ me->states[me->nstates].movestr = movestr;
+ me->states[me->nstates].movetype = MOVE;
me->statepos = ++me->nstates;
me->dir = +1;
} else {
- goto done;
+ goto done;
}
}
if (!gotspecial)
- special = me->states[me->statepos-1].special;
+ special = special(me->states[me->statepos-1].movetype);
/*
* See if this move requires an animation.
@@ -997,7 +1010,6 @@
return msg;
s = me->ourgame->execute_move(me->states[me->statepos-1].state, movestr);
assert(s);
- sfree(movestr);
/*
* Now enter the solved state as the next move.
@@ -1007,7 +1019,8 @@
me->ourgame->free_game(me->states[--me->nstates].state);
ensure(me);
me->states[me->nstates].state = s;
- me->states[me->nstates].special = TRUE; /* created using solve */
+ me->states[me->nstates].movestr = movestr;
+ me->states[me->nstates].movetype = SOLVE;
me->statepos = ++me->nstates;
if (me->ui)
me->ourgame->changed_state(me->ui,
@@ -1048,4 +1061,488 @@
} else {
return dupstr(text);
}
+}
+
+#define SERIALISE_MAGIC "Simon Tatham's Portable Puzzle Collection"
+#define SERIALISE_VERSION "1"
+
+void midend_serialise(midend_data *me,
+ void (*write)(void *ctx, void *buf, int len),
+ void *wctx)
+{
+ int i;
+
+ /*
+ * Each line of the save file contains three components. First
+ * exactly 8 characters of header word indicating what type of
+ * data is contained on the line; then a colon followed by a
+ * decimal integer giving the length of the main string on the
+ * line; then a colon followed by the string itself (exactly as
+ * many bytes as previously specified, no matter what they
+ * contain). Then a newline (of reasonably flexible form).
+ */
+#define wr(h,s) do { \
+ char hbuf[80]; \
+ char *str = (s); \
+ sprintf(hbuf, "%-8.8s:%d:", (h), strlen(str)); \
+ write(wctx, hbuf, strlen(hbuf)); \
+ write(wctx, str, strlen(str)); \
+ write(wctx, "\n", 1); \
+} while (0)
+
+ /*
+ * Magic string identifying the file, and version number of the
+ * file format.
+ */
+ wr("SAVEFILE", SERIALISE_MAGIC);
+ wr("VERSION", SERIALISE_VERSION);
+
+ /*
+ * The game name. (Copied locally to avoid const annoyance.)
+ */
+ {
+ char *s = dupstr(me->ourgame->name);
+ wr("GAME", s);
+ sfree(s);
+ }
+
+ /*
+ * The current long-term parameters structure, in full.
+ */
+ if (me->params) {
+ char *s = me->ourgame->encode_params(me->params, TRUE);
+ wr("PARAMS", s);
+ sfree(s);
+ }
+
+ /*
+ * The current short-term parameters structure, in full.
+ */
+ if (me->curparams) {
+ char *s = me->ourgame->encode_params(me->curparams, TRUE);
+ wr("CPARAMS", s);
+ sfree(s);
+ }
+
+ /*
+ * The current game description, the privdesc, and the random seed.
+ */
+ if (me->seedstr)
+ wr("SEED", me->seedstr);
+ if (me->desc)
+ wr("DESC", me->desc);
+ if (me->privdesc)
+ wr("PRIVDESC", me->privdesc);
+
+ /*
+ * The game's aux_info. We obfuscate this to prevent spoilers
+ * (people are likely to run `head' or similar on a saved game
+ * file simply to find out what it is, and don't necessarily
+ * want to be told the answer to the puzzle!)
+ */
+ if (me->aux_info) {
+ unsigned char *s1;
+ char *s2;
+ int len;
+
+ len = strlen(me->aux_info);
+ s1 = snewn(len, unsigned char);
+ memcpy(s1, me->aux_info, len);
+ obfuscate_bitmap(s1, len*8, FALSE);
+ s2 = bin2hex(s1, len);
+
+ wr("AUXINFO", s2);
+
+ sfree(s2);
+ sfree(s1);
+ }
+
+ /*
+ * Any required serialisation of the game_ui.
+ */
+ if (me->ui) {
+ char *s = me->ourgame->encode_ui(me->ui);
+ if (s) {
+ wr("UI", s);
+ sfree(s);
+ }
+ }
+
+ /*
+ * The game time, if it's a timed game.
+ */
+ if (me->ourgame->is_timed) {
+ char buf[80];
+ sprintf(buf, "%g", me->elapsed);
+ wr("TIME", buf);
+ }
+
+ /*
+ * The length of, and position in, the states list.
+ */
+ {
+ char buf[80];
+ sprintf(buf, "%d", me->nstates);
+ wr("NSTATES", buf);
+ sprintf(buf, "%d", me->statepos);
+ wr("STATEPOS", buf);
+ }
+
+ /*
+ * For each state after the initial one (which we know is
+ * constructed from either privdesc or desc), enough
+ * information for execute_move() to reconstruct it from the
+ * previous one.
+ */
+ for (i = 1; i < me->nstates; i++) {
+ assert(me->states[i].movetype != NEWGAME); /* only state 0 */
+ switch (me->states[i].movetype) {
+ case MOVE:
+ wr("MOVE", me->states[i].movestr);
+ break;
+ case SOLVE:
+ wr("SOLVE", me->states[i].movestr);
+ break;
+ case RESTART:
+ wr("RESTART", me->states[i].movestr);
+ break;
+ }
+ }
+
+#undef wr
+}
+
+/*
+ * This function returns NULL on success, or an error message.
+ */
+char *midend_deserialise(midend_data *me,
+ int (*read)(void *ctx, void *buf, int len),
+ void *rctx)
+{
+ int nstates = 0, statepos = -1, gotstates = 0;
+ int started = FALSE;
+ int i;
+
+ char *val = NULL;
+ /* Initially all errors give the same report */
+ char *ret = "Data does not appear to be a saved game file";
+
+ /*
+ * We construct all the new state in local variables while we
+ * check its sanity. Only once we have finished reading the
+ * serialised data and detected no errors at all do we start
+ * modifying stuff in the midend_data passed in.
+ */
+ char *seed = NULL, *parstr = NULL, *desc = NULL, *privdesc = NULL;
+ char *auxinfo = NULL, *uistr = NULL, *cparstr = NULL;
+ float elapsed = 0.0F;
+ game_params *params = NULL, *cparams = NULL;
+ game_ui *ui = NULL;
+ struct midend_state_entry *states = NULL;
+
+ /*
+ * Loop round and round reading one key/value pair at a time
+ * from the serialised stream, until we have enough game states
+ * to finish.
+ */
+ while (nstates <= 0 || statepos < 0 || gotstates < nstates-1) {
+ char key[9], c;
+ int len;
+
+ do {
+ if (!read(rctx, key, 1)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+ } while (key[0] == '\r' || key[0] == '\n');
+
+ if (!read(rctx, key+1, 8)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+
+ if (key[8] != ':') {
+ if (started)
+ ret = "Data was incorrectly formatted for a saved game file";
+ }
+ len = strcspn(key, ": ");
+ assert(len <= 8);
+ key[len] = '\0';
+
+ len = 0;
+ while (1) {
+ if (!read(rctx, &c, 1)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+
+ if (c == ':') {
+ break;
+ } else if (c >= '0' && c <= '9') {
+ len = (len * 10) + (c - '0');
+ } else {
+ if (started)
+ ret = "Data was incorrectly formatted for a"
+ " saved game file";
+ goto cleanup;
+ }
+ }
+
+ val = snewn(len+1, char);
+ if (!read(rctx, val, len)) {
+ if (started)
+ goto cleanup;
+ }
+ val[len] = '\0';
+
+ if (!started) {
+ if (strcmp(key, "SAVEFILE") || strcmp(val, SERIALISE_MAGIC)) {
+ /* ret already has the right message in it */
+ goto cleanup;
+ }
+ /* Now most errors are this one, unless otherwise specified */
+ ret = "Saved data ended unexpectedly";
+ started = TRUE;
+ } else {
+ if (!strcmp(key, "VERSION")) {
+ if (strcmp(val, SERIALISE_VERSION)) {
+ ret = "Cannot handle this version of the saved game"
+ " file format";
+ goto cleanup;
+ }
+ } else if (!strcmp(key, "GAME")) {
+ if (strcmp(val, me->ourgame->name)) {
+ ret = "Save file is from a different game";
+ goto cleanup;
+ }
+ } else if (!strcmp(key, "PARAMS")) {
+ sfree(parstr);
+ parstr = val;
+ val = NULL;
+ } else if (!strcmp(key, "CPARAMS")) {
+ sfree(cparstr);
+ cparstr = val;
+ val = NULL;
+ } else if (!strcmp(key, "SEED")) {
+ sfree(seed);
+ seed = val;
+ val = NULL;
+ } else if (!strcmp(key, "DESC")) {
+ sfree(desc);
+ desc = val;
+ val = NULL;
+ } else if (!strcmp(key, "PRIVDESC")) {
+ sfree(privdesc);
+ privdesc = val;
+ val = NULL;
+ } else if (!strcmp(key, "AUXINFO")) {
+ unsigned char *tmp;
+ int len = strlen(val) / 2; /* length in bytes */
+ tmp = hex2bin(val, len);
+ obfuscate_bitmap(tmp, len*8, TRUE);
+
+ sfree(auxinfo);
+ auxinfo = snewn(len + 1, char);
+ memcpy(auxinfo, tmp, len);
+ auxinfo[len] = '\0';
+ sfree(tmp);
+ } else if (!strcmp(key, "UI")) {
+ sfree(uistr);
+ uistr = val;
+ val = NULL;
+ } else if (!strcmp(key, "TIME")) {
+ elapsed = strtod(val, NULL);
+ } else if (!strcmp(key, "NSTATES")) {
+ nstates = atoi(val);
+ if (nstates <= 0) {
+ ret = "Number of states in save file was negative";
+ goto cleanup;
+ }
+ if (states) {
+ ret = "Two state counts provided in save file";
+ goto cleanup;
+ }
+ states = snewn(nstates, struct midend_state_entry);
+ for (i = 0; i < nstates; i++) {
+ states[i].state = NULL;
+ states[i].movestr = NULL;
+ states[i].movetype = NEWGAME;
+ }
+ } else if (!strcmp(key, "STATEPOS")) {
+ statepos = atoi(val);
+ } else if (!strcmp(key, "MOVE")) {
+ gotstates++;
+ states[gotstates].movetype = MOVE;
+ states[gotstates].movestr = val;
+ val = NULL;
+ } else if (!strcmp(key, "SOLVE")) {
+ gotstates++;
+ states[gotstates].movetype = SOLVE;
+ states[gotstates].movestr = val;
+ val = NULL;
+ } else if (!strcmp(key, "RESTART")) {
+ gotstates++;
+ states[gotstates].movetype = RESTART;
+ states[gotstates].movestr = val;
+ val = NULL;
+ }
+ }
+
+ sfree(val);
+ val = NULL;
+ }
+
+ params = me->ourgame->default_params();
+ me->ourgame->decode_params(params, parstr);
+ if (me->ourgame->validate_params(params)) {
+ ret = "Long-term parameters in save file are invalid";
+ goto cleanup;
+ }
+ cparams = me->ourgame->default_params();
+ me->ourgame->decode_params(cparams, cparstr);
+ if (me->ourgame->validate_params(cparams)) {
+ ret = "Short-term parameters in save file are invalid";
+ goto cleanup;
+ }
+ if (!desc) {
+ ret = "Game description in save file is missing";
+ goto cleanup;
+ } else if (me->ourgame->validate_desc(params, desc)) {
+ ret = "Game description in save file is invalid";
+ goto cleanup;
+ }
+ if (privdesc && me->ourgame->validate_desc(params, privdesc)) {
+ ret = "Game private description in save file is invalid";
+ goto cleanup;
+ }
+ if (statepos < 0 || statepos >= nstates) {
+ ret = "Game position in save file is out of range";
+ }
+
+ states[0].state = me->ourgame->new_game(me, params,
+ privdesc ? privdesc : desc);
+ for (i = 1; i < nstates; i++) {
+ assert(states[i].movetype != NEWGAME);
+ switch (states[i].movetype) {
+ case MOVE:
+ case SOLVE:
+ states[i].state = me->ourgame->execute_move(states[i-1].state,
+ states[i].movestr);
+ if (states[i].state == NULL) {
+ ret = "Save file contained an invalid move";
+ goto cleanup;
+ }
+ break;
+ case RESTART:
+ if (me->ourgame->validate_desc(params, states[i].movestr)) {
+ ret = "Save file contained an invalid restart move";
+ goto cleanup;
+ }
+ states[i].state = me->ourgame->new_game(me, params,
+ states[i].movestr);
+ break;
+ }
+ }
+
+ ui = me->ourgame->new_ui(states[0].state);
+ me->ourgame->decode_ui(ui, uistr);
+
+ /*
+ * Now we've run out of possible error conditions, so we're
+ * ready to start overwriting the real data in the current
+ * midend. We'll do this by swapping things with the local
+ * variables, so that the same cleanup code will free the old
+ * stuff.
+ */
+ {
+ char *tmp;
+
+ tmp = me->desc;
+ me->desc = desc;
+ desc = tmp;
+
+ tmp = me->privdesc;
+ me->privdesc = privdesc;
+ privdesc = tmp;
+
+ tmp = me->seedstr;
+ me->seedstr = seed;
+ seed = tmp;
+
+ tmp = me->aux_info;
+ me->aux_info = auxinfo;
+ auxinfo = tmp;
+ }
+
+ me->genmode = GOT_NOTHING;
+
+ me->statesize = nstates;
+ nstates = me->nstates;
+ me->nstates = me->statesize;
+ {
+ struct midend_state_entry *tmp;
+ tmp = me->states;
+ me->states = states;
+ states = tmp;
+ }
+ me->statepos = statepos;
+
+ {
+ game_params *tmp;
+
+ tmp = me->params;
+ me->params = params;
+ params = tmp;
+
+ tmp = me->curparams;
+ me->curparams = cparams;
+ cparams = tmp;
+ }
+
+ me->oldstate = NULL;
+ me->anim_time = me->anim_pos = me->flash_time = me->flash_pos = 0.0F;
+ me->dir = 0;
+
+ {
+ game_ui *tmp;
+
+ tmp = me->ui;
+ me->ui = ui;
+ ui = tmp;
+ }
+
+ me->elapsed = elapsed;
+ me->pressed_mouse_button = 0;
+
+ midend_set_timer(me);
+
+ ret = NULL; /* success! */
+
+ cleanup:
+ sfree(val);
+ sfree(seed);
+ sfree(parstr);
+ sfree(cparstr);
+ sfree(desc);
+ sfree(privdesc);
+ sfree(auxinfo);
+ sfree(uistr);
+ if (params)
+ me->ourgame->free_params(params);
+ if (cparams)
+ me->ourgame->free_params(cparams);
+ if (ui)
+ me->ourgame->free_ui(ui);
+ if (states) {
+ int i;
+
+ for (i = 0; i < nstates; i++) {
+ if (states[i].state)
+ me->ourgame->free_game(states[i].state);
+ sfree(states[i].movestr);
+ }
+ sfree(states);
+ }
+
+ return ret;
}
--- a/puzzles.h
+++ b/puzzles.h
@@ -186,6 +186,12 @@
char *midend_solve(midend_data *me);
void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend_data *me, char *text);
+void midend_serialise(midend_data *me,
+ void (*write)(void *ctx, void *buf, int len),
+ void *wctx);
+char *midend_deserialise(midend_data *me,
+ int (*read)(void *ctx, void *buf, int len),
+ void *rctx);
/*
* malloc.c