ref: 6f47baddf90a4685c5662e5f6a782afbbe4cd619
parent: 118abb4fc9365807ad4174588eeb9aefda550415
author: Simon Tatham <anakin@pobox.com>
date: Thu Jun 30 14:00:37 EDT 2005
Load and Save are now supported on all three desktop platforms, and documented. (This means the GTK temporary dependency on an environment variable is now gone.) [originally from svn r6042]
--- a/Recipe
+++ b/Recipe
@@ -13,7 +13,7 @@
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
-WINDOWS = windows user32.lib gdi32.lib comctl32.lib
+WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
COMMON = midend misc malloc random version
NET = net tree234
NETSLIDE = netslide tree234
--- a/gtk.c
+++ b/gtk.c
@@ -660,8 +660,15 @@
gtk_main_quit();
}
-static void errmsg_button_clicked(GtkButton *button, gpointer data)
+static void msgbox_button_clicked(GtkButton *button, gpointer data)
{
+ GtkWidget *window = GTK_WIDGET(data);
+ int v, *ip;
+
+ ip = (int *)gtk_object_get_data(GTK_OBJECT(window), "user-data");
+ v = GPOINTER_TO_INT(gtk_object_get_data(GTK_OBJECT(button), "user-data"));
+ *ip = v;
+
gtk_widget_destroy(GTK_WIDGET(data));
}
@@ -680,9 +687,14 @@
return FALSE;
}
-void message_box(GtkWidget *parent, char *title, char *msg, int centre)
+enum { MB_OK, MB_YESNO };
+
+int message_box(GtkWidget *parent, char *title, char *msg, int centre,
+ int type)
{
- GtkWidget *window, *hbox, *text, *ok;
+ GtkWidget *window, *hbox, *text, *button;
+ char *titles;
+ int i, def, cancel;
window = gtk_dialog_new();
text = gtk_label_new(msg);
@@ -695,28 +707,54 @@
gtk_widget_show(hbox);
gtk_window_set_title(GTK_WINDOW(window), title);
gtk_label_set_line_wrap(GTK_LABEL(text), TRUE);
- ok = gtk_button_new_with_label("OK");
- gtk_box_pack_end(GTK_BOX(GTK_DIALOG(window)->action_area),
- ok, FALSE, FALSE, 0);
- gtk_widget_show(ok);
- GTK_WIDGET_SET_FLAGS(ok, GTK_CAN_DEFAULT);
- gtk_window_set_default(GTK_WINDOW(window), ok);
- gtk_signal_connect(GTK_OBJECT(ok), "clicked",
- GTK_SIGNAL_FUNC(errmsg_button_clicked), window);
+
+ if (type == MB_OK) {
+ titles = "OK\0";
+ def = cancel = 0;
+ } else {
+ assert(type == MB_YESNO);
+ titles = "Yes\0No\0";
+ def = 0;
+ cancel = 1;
+ }
+ i = 0;
+
+ while (*titles) {
+ button = gtk_button_new_with_label(titles);
+ gtk_box_pack_end(GTK_BOX(GTK_DIALOG(window)->action_area),
+ button, FALSE, FALSE, 0);
+ gtk_widget_show(button);
+ if (i == def) {
+ GTK_WIDGET_SET_FLAGS(button, GTK_CAN_DEFAULT);
+ gtk_window_set_default(GTK_WINDOW(window), button);
+ }
+ if (i == cancel) {
+ gtk_signal_connect(GTK_OBJECT(window), "key_press_event",
+ GTK_SIGNAL_FUNC(win_key_press), button);
+ }
+ gtk_signal_connect(GTK_OBJECT(button), "clicked",
+ GTK_SIGNAL_FUNC(msgbox_button_clicked), window);
+ gtk_object_set_data(GTK_OBJECT(button), "user-data",
+ GINT_TO_POINTER(i));
+ titles += strlen(titles)+1;
+ i++;
+ }
+ gtk_object_set_data(GTK_OBJECT(window), "user-data",
+ GINT_TO_POINTER(&i));
gtk_signal_connect(GTK_OBJECT(window), "destroy",
GTK_SIGNAL_FUNC(window_destroy), NULL);
- gtk_signal_connect(GTK_OBJECT(window), "key_press_event",
- GTK_SIGNAL_FUNC(win_key_press), ok);
gtk_window_set_modal(GTK_WINDOW(window), TRUE);
gtk_window_set_transient_for(GTK_WINDOW(window), GTK_WINDOW(parent));
/* set_transient_window_pos(parent, window); */
gtk_widget_show(window);
+ i = -1;
gtk_main();
+ return (type == MB_YESNO ? i == 0 : TRUE);
}
void error_box(GtkWidget *parent, char *msg)
{
- message_box(parent, "Error", msg, FALSE);
+ message_box(parent, "Error", msg, FALSE, MB_OK);
}
static void config_ok_button_clicked(GtkButton *button, gpointer data)
@@ -1180,7 +1218,21 @@
name = file_selector(fe, "Enter name of game file to save", TRUE);
if (name) {
- FILE *fp = fopen(name, "w");
+ FILE *fp;
+
+ if ((fp = fopen(name, "r")) != NULL) {
+ char buf[256 + FILENAME_MAX];
+ fclose(fp);
+ /* file exists */
+
+ sprintf(buf, "Are you sure you want to overwrite the"
+ " file \"%.*s\"?",
+ FILENAME_MAX, name);
+ if (!message_box(fe->window, "Question", buf, TRUE, MB_YESNO))
+ return;
+ }
+
+ fp = fopen(name, "w");
sfree(name);
if (!fp) {
@@ -1285,7 +1337,7 @@
"from Simon Tatham's Portable Puzzle Collection\n\n"
"%.500s", thegame.name, ver);
- message_box(fe->window, titlebuf, textbuf, TRUE);
+ message_box(fe->window, titlebuf, textbuf, TRUE, MB_OK);
}
static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,
@@ -1414,19 +1466,17 @@
}
}
- if (getenv("PUZZLES_EXPERIMENTAL_SAVE") != NULL) {
- add_menu_separator(GTK_CONTAINER(menu));
- menuitem = gtk_menu_item_new_with_label("Load");
- gtk_container_add(GTK_CONTAINER(menu), menuitem);
- gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
- GTK_SIGNAL_FUNC(menu_load_event), fe);
- gtk_widget_show(menuitem);
- menuitem = gtk_menu_item_new_with_label("Save");
- gtk_container_add(GTK_CONTAINER(menu), menuitem);
- gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
- GTK_SIGNAL_FUNC(menu_save_event), fe);
- gtk_widget_show(menuitem);
- }
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Load");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_load_event), fe);
+ gtk_widget_show(menuitem);
+ menuitem = gtk_menu_item_new_with_label("Save");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_save_event), fe);
+ gtk_widget_show(menuitem);
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", '\x12');
--- a/osx.m
+++ b/osx.m
@@ -138,6 +138,21 @@
*randseedsize = sizeof(time_t);
}
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
/* ----------------------------------------------------------------------
* Tiny extension to NSMenuItem which carries a payload of a `void
* *', allowing several menu items to invoke the same message but
@@ -384,6 +399,7 @@
- (void)activateTimer;
- (void)deactivateTimer;
- (void)setStatusLine:(char *)text;
+- (void)resizeForNewGameParams;
@end
@implementation MyImageView
@@ -659,6 +675,17 @@
last_time = now;
}
+- (void)showError:(char *)message
+{
+ NSAlert *alert;
+
+ alert = [[[NSAlert alloc] init] autorelease];
+ [alert addButtonWithTitle:@"Bah"];
+ [alert setInformativeText:[NSString stringWithCString:message]];
+ [alert beginSheetModalForWindow:self modalDelegate:nil
+ didEndSelector:nil contextInfo:nil];
+}
+
- (void)newGame:(id)sender
{
[self processButton:'n' x:-1 y:-1];
@@ -667,6 +694,54 @@
{
midend_restart_game(me);
}
+- (void)saveGame:(id)sender
+{
+ NSSavePanel *sp = [NSSavePanel savePanel];
+
+ if ([sp runModal] == NSFileHandlingPanelOKButton) {
+ const char *name = [[sp filename] cString];
+
+ FILE *fp = fopen(name, "w");
+
+ if (!fp) {
+ [self showError:"Unable to open save file"];
+ return;
+ }
+
+ midend_serialise(me, savefile_write, fp);
+
+ fclose(fp);
+ }
+}
+- (void)loadSavedGame:(id)sender
+{
+ NSOpenPanel *op = [NSOpenPanel openPanel];
+
+ [op setAllowsMultipleSelection:NO];
+
+ if ([op runModalForTypes:nil] == NSOKButton) {
+ const char *name = [[[op filenames] objectAtIndex:0] cString];
+ char *err;
+
+ FILE *fp = fopen(name, "r");
+
+ if (!fp) {
+ [self showError:"Unable to open saved game file"];
+ return;
+ }
+
+ err = midend_deserialise(me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ [self showError:err];
+ return;
+ }
+
+ [self resizeForNewGameParams];
+ }
+}
- (void)undoMove:(id)sender
{
[self processButton:'u' x:-1 y:-1];
@@ -693,17 +768,11 @@
- (void)solveGame:(id)sender
{
char *msg;
- NSAlert *alert;
msg = midend_solve(me);
- if (msg) {
- alert = [[[NSAlert alloc] init] autorelease];
- [alert addButtonWithTitle:@"Bah"];
- [alert setInformativeText:[NSString stringWithCString:msg]];
- [alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
- }
+ if (msg)
+ [self showError:msg];
}
- (BOOL)validateMenuItem:(NSMenuItem *)item
@@ -1421,6 +1490,8 @@
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "File");
+ item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
+ item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
--- a/puzzles.but
+++ b/puzzles.but
@@ -94,6 +94,22 @@
\dd Resets the current game to its initial state. (This can be undone.)
+\dt \ii\e{Load}
+
+\dd Loads a saved game from a file on disk.
+
+\dt \ii\e{Save}
+
+\dd Saves the current state of your game to a file on disk.
+
+\lcont{
+
+The Load and Save operations should preserve your entire game
+history (so you can save, reload, and still Undo and Redo things you
+had done before saving).
+
+}
+
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
--- a/windows.c
+++ b/windows.c
@@ -28,6 +28,8 @@
#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
+#define IDM_SAVE 0x00E0
+#define IDM_LOAD 0x00F0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
@@ -670,6 +672,9 @@
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
+ AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
if (thegame.can_format_as_text) {
@@ -1214,13 +1219,12 @@
return (fe->dlg_done == 2);
}
-static void new_game_type(frontend *fe)
+static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
- midend_new_game(fe->me);
x = y = INT_MAX;
midend_size(fe->me, &x, &y, FALSE);
@@ -1257,6 +1261,12 @@
midend_redraw(fe->me);
}
+static void new_game_type(frontend *fe)
+{
+ midend_new_game(fe->me);
+ new_game_size(fe);
+}
+
static int is_alt_pressed(void)
{
BYTE keystate[256];
@@ -1270,10 +1280,26 @@
return FALSE;
}
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+ int cmd;
switch (message) {
case WM_CLOSE:
@@ -1280,7 +1306,8 @@
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
- switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
+ cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
+ switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
@@ -1333,6 +1360,92 @@
case IDM_ABOUT:
about(fe);
break;
+ case IDM_LOAD:
+ case IDM_SAVE:
+ {
+ OPENFILENAME of;
+ char filename[FILENAME_MAX];
+ int ret;
+
+ memset(&of, 0, sizeof(of));
+ of.hwndOwner = hwnd;
+ of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
+ of.lpstrCustomFilter = NULL;
+ of.nFilterIndex = 1;
+ of.lpstrFile = filename;
+ filename[0] = '\0';
+ of.nMaxFile = lenof(filename);
+ of.lpstrFileTitle = NULL;
+ of.lpstrTitle = (cmd == IDM_SAVE ?
+ "Enter name of game file to save" :
+ "Enter name of saved game file to load");
+ of.Flags = 0;
+#ifdef OPENFILENAME_SIZE_VERSION_400
+ of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+ of.lStructSize = sizeof(of);
+#endif
+ of.lpstrInitialDir = NULL;
+
+ if (cmd == IDM_SAVE)
+ ret = GetSaveFileName(&of);
+ else
+ ret = GetOpenFileName(&of);
+
+ if (ret) {
+ if (cmd == IDM_SAVE) {
+ FILE *fp;
+
+ if ((fp = fopen(filename, "r")) != NULL) {
+ char buf[256 + FILENAME_MAX];
+ fclose(fp);
+ /* file exists */
+
+ sprintf(buf, "Are you sure you want to overwrite"
+ " the file \"%.*s\"?",
+ FILENAME_MAX, filename);
+ if (MessageBox(hwnd, buf, "Question",
+ MB_YESNO | MB_ICONQUESTION)
+ != IDYES)
+ break;
+ }
+
+ fp = fopen(filename, "w");
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open save file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ midend_serialise(fe->me, savefile_write, fp);
+
+ fclose(fp);
+ } else {
+ FILE *fp = fopen(filename, "r");
+ char *err;
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open saved game file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ err = midend_deserialise(fe->me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
+ break;
+ }
+
+ new_game_size(fe);
+ }
+ }
+ }
+
+ break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,