ref: 6d5493300fb9abbfd7ebe3b2cc037561fd7d28a7
parent: 4a9961a572e334b2e8df8ca22dd43e8079cb172e
author: Jacob Nevins <jacobn@chiark.greenend.org.uk>
date: Sat Jan 16 08:03:36 EST 2010
Typo/formatting fixes for Magnets documentation. [originally from svn r8844]
--- a/puzzles.but
+++ b/puzzles.but
@@ -2718,8 +2718,8 @@
Your aim is to correctly place the magnets and blank dominoes such that
all the clues are satisfied, with the additional constraint that no two
-similar magnetic poles may be orgothonally adjacent (since they repel).
-Neutral poles do not repel, and can be adjacacent to any other pole.
+similar magnetic poles may be orthogonally adjacent (since they repel).
+Neutral poles do not repel, and can be adjacent to any other pole.
Credit for this puzzle goes to \i{Janko} \k{janko-magnets}.
@@ -2739,8 +2739,8 @@
Right-clicking on an empty square places a blank domino there.
Right-clicking again places two question marks on the domino, signifying
-'this cannot be blank' (which can be useful to note deductions while
-solving, and right-clicking again empties the domino.
+\q{this cannot be blank} (which can be useful to note deductions while
+solving), and right-clicking again empties the domino.
You can also use the cursor keys to move a cursor around the grid.
Pressing the return key will lay a domino with a positive pole at that
@@ -2760,7 +2760,7 @@
\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
dominoes in the grid: if this number is odd then one square will be blank.
-(Grids with at least one odd dimension tend to be easier to solve)
+(Grids with at least one odd dimension tend to be easier to solve.)
\dt \e{Difficulty}