ref: 6a9a0cd8f6ee83e6fbd3424c337bacfb8e90502a
parent: df2d6d347e7e4dc0d74df708906844ed67b1b358
author: Ben Harris <bjh21@bjh21.me.uk>
date: Wed Aug 9 20:19:38 EDT 2023
Magnets: use new move_cursor() features
--- a/magnets.c
+++ b/magnets.c
@@ -1843,12 +1843,10 @@
char *nullret = NULL, buf[80], movech;
enum { CYCLE_MAGNET, CYCLE_NEUTRAL } action;
- if (IS_CURSOR_MOVE(button)) {
- move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false,
- NULL);
- ui->cur_visible = true;
- return MOVE_UI_UPDATE;
- } else if (IS_CURSOR_SELECT(button)) {
+ if (IS_CURSOR_MOVE(button))
+ return move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h,
+ false, &ui->cur_visible);
+ else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
return MOVE_UI_UPDATE;