ref: 6992530a8514f88238fd6f8c508f54b058ee3f19
parent: c70312f8a82fbf0bcd441237be151ddab0483a48
author: Simon Tatham <anakin@pobox.com>
date: Wed Aug 31 15:27:41 EDT 2005
Ability to drag pencil marks around. [originally from svn r6250]
--- a/map.c
+++ b/map.c
@@ -7,7 +7,6 @@
*
* - clue marking
* - better four-colouring algorithm?
- * - ability to drag a set of pencil marks?
*/
#include <stdio.h>
@@ -2241,6 +2240,7 @@
struct game_ui {
int drag_colour; /* -1 means no drag active */
+ int drag_pencil;
int dragx, dragy;
int show_numbers;
};
@@ -2318,7 +2318,7 @@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
- char buf[80];
+ char *bufp, buf[256];
/*
* Enable or disable numeric labels on regions.
@@ -2331,10 +2331,15 @@
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
int r = region_from_coords(state, ds, x, y);
- if (r >= 0)
+ if (r >= 0) {
ui->drag_colour = state->colouring[r];
- else
+ ui->drag_pencil = state->pencil[r];
+ if (ui->drag_colour >= 0)
+ ui->drag_pencil = 0; /* should be already, but double-check */
+ } else {
ui->drag_colour = -1;
+ ui->drag_pencil = 0;
+ }
ui->dragx = x;
ui->dragy = y;
return "";
@@ -2351,6 +2356,8 @@
ui->drag_colour > -2) {
int r = region_from_coords(state, ds, x, y);
int c = ui->drag_colour;
+ int p = ui->drag_pencil;
+ int oldp;
/*
* Cancel the drag, whatever happens.
@@ -2364,15 +2371,37 @@
if (state->map->immutable[r])
return ""; /* can't change this region */
- if (state->colouring[r] == c)
+ if (state->colouring[r] == c && state->pencil[r] == p)
return ""; /* don't _need_ to change this region */
- if (button == RIGHT_RELEASE && state->colouring[r] >= 0)
- return ""; /* can't pencil on a coloured region */
+ if (button == RIGHT_RELEASE) {
+ if (state->colouring[r] >= 0) {
+ /* Can't pencil on a coloured region */
+ return "";
+ } else if (c >= 0) {
+ /* Right-dragging from colour to blank toggles one pencil */
+ p = state->pencil[r] ^ (1 << c);
+ c = -1;
+ }
+ /* Otherwise, right-dragging from blank to blank is equivalent
+ * to left-dragging. */
+ }
- sprintf(buf, "%s%c:%d", (button == RIGHT_RELEASE ? "p" : ""),
- (int)(c < 0 ? 'C' : '0' + c), r);
- return dupstr(buf);
+ bufp = buf;
+ oldp = state->pencil[r];
+ if (c != state->colouring[r]) {
+ bufp += sprintf(bufp, ";%c:%d", (int)(c < 0 ? 'C' : '0' + c), r);
+ if (c >= 0)
+ oldp = 0;
+ }
+ if (p != oldp) {
+ int i;
+ for (i = 0; i < FOUR; i++)
+ if ((oldp ^ p) & (1 << i))
+ bufp += sprintf(bufp, ";p%c:%d", (int)('0' + i), r);
+ }
+
+ return dupstr(buf+1); /* ignore first semicolon */
}
return NULL;
@@ -2852,6 +2881,11 @@
draw_circle(dr, ui->dragx, ui->dragy, TILESIZE/2,
(ui->drag_colour < 0 ? COL_BACKGROUND :
COL_0 + ui->drag_colour), COL_GRID);
+ for (i = 0; i < FOUR; i++)
+ if (ui->drag_pencil & (1 << i))
+ draw_circle(dr, ui->dragx + ((i*4+2)%10-3) * TILESIZE/10,
+ ui->dragy + (i*2-3) * TILESIZE/10,
+ TILESIZE/8, COL_0 + i, COL_0 + i);
draw_update(dr, ds->dragx, ds->dragy, TILESIZE + 3, TILESIZE + 3);
ds->drag_visible = TRUE;
}