shithub: puzzles

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ref: 640f9235c79cdb1a924b0148cb312b0f02253364
parent: ad1c6ade2af0e681fb964a17cc3a031951047068
author: Simon Tatham <anakin@pobox.com>
date: Sat Oct 30 06:56:15 EDT 2021

Pearl: document game options.

A user spotted that this docs section was missing all its useful
content.

--- a/puzzles.but
+++ b/puzzles.but
@@ -3054,6 +3054,30 @@
 These parameters are available from the \q{Custom...} option on the
 \q{Type} menu.
 
+\dt \e{Width}, \e{Height}
+
+\dd Size of grid in squares.
+
+\dt \e{Difficulty}
+
+\dd Controls the difficulty of the generated puzzle.
+
+\dt \e{Allow unsoluble}
+
+\dd If this is set, then the game will be generated in the simplest
+way: every clue square that can possibly be provided will be shown,
+and the generator will not check whether the puzzle can be uniquely
+solved.
+
+\lcont{
+
+This speeds up game generation, and allows much larger grids to be
+played. At least one possible solution will still always exist, but
+there's no guarantee that it will be unique, or that it will be
+possible to deduce it step by step.
+
+}
+
 \C{undead} \i{Undead}
 
 \cfg{winhelp-topic}{games.undead}