ref: 59be96c1d790dc6bbae2613081dedcc7984d35dd
parent: 58769376e54812d5364dea07a0a2e1e7574ba098
author: Simon Tatham <anakin@pobox.com>
date: Mon Aug 16 09:17:40 EDT 2004
Clarify that difficulty does not increase forever as you increase the expansion factor... [originally from svn r4465]
--- a/puzzles.but
+++ b/puzzles.but
@@ -22,7 +22,7 @@
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
-\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
+\versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $
\C{intro} Introduction
@@ -423,9 +423,11 @@
size in each dimension, and will be expanded to its full size
without adding any more rectangles.
-Setting a high expansion factor tends to make the game more
-difficult, and also rewards a less deductive and more intuitive
-playing style.
+Setting an expansion factor of around 0.5 tends to make the game
+more difficult, and also (in my experience) rewards a less deductive
+and more intuitive playing style. If you set it \e{too} high,
+though, the game simply cannot generate more than a few rectangles
+to cover the entire grid, and the game becomes trivial.
\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
command-line configuration