ref: 587d1057997233cd1adf5770a88afea688c968dd
parent: 6a361ce73487e1a1f22c1509db9d8c20bd850648
author: Simon Tatham <anakin@pobox.com>
date: Sat Mar 3 12:15:25 EST 2007
My favourite kind of patch, from James H: one which decreases the amount of code. James has ripped out the solver's version of check_complete(), in favour of using the one I wrote for the game-playing UI. My one checks connectedness, which means that the solver will now not believe non-solutions to puzzles where connectedness becomes a difficult issue. Examples of game IDs which are now solved correctly but were previously not are 5x3:ubb and 7x7:ajfzmfqgtdzgt. [originally from svn r7362]