shithub: puzzles

Download patch

ref: 56ff3647e272b672f8dca8b947bb571ba30d4742
parent: fd1735170e408b32847c481eea2cffc4f164c7df
author: Simon Tatham <anakin@pobox.com>
date: Mon Sep 5 13:18:03 EDT 2005

I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a
definite decision: it isn't. Accordingly, midend.c arranges never to
do so, the devel docs state that puzzles may enforce by assertion
that it never happens, and the four puzzles which care (i.e. use
blitters) do so.

[originally from svn r6274]

--- a/devel.but
+++ b/devel.but
@@ -1097,6 +1097,11 @@
 The parameter \c{dr} is a drawing object (see \k{drawing}), which is
 required if a blitter needs to be allocated.
 
+Back ends may assume (and may enforce by assertion) that this
+function will be called at most once for any \c{game_drawstate}. If
+a puzzle needs to be redrawn at a different size, the mid-end will
+create a fresh drawstate.
+
 \S{backend-colours} \cw{colours()}
 
 \c float *(*colours)(frontend *fe, game_state *state, int *ncolours);
@@ -4115,9 +4120,7 @@
 
 \b In the game's \cw{set_size()} function, once you know the size of
 the object you'll be dragging around the display and hence the
-required size of the blitter, actually allocate the blitter (making
-sure to free a previous one if present \dash it's possible that
-\cw{set_size()} might be called twice on the same draw state).
+required size of the blitter, actually allocate the blitter.
 
 \b In \cw{free_drawstate()}, free the blitter if it's not \cw{NULL}.
 
--- a/guess.c
+++ b/guess.c
@@ -860,7 +860,7 @@
     ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz;
 
     assert(ds->pegsz > 0);
-    if (ds->blit_peg) blitter_free(dr, ds->blit_peg);
+    assert(!ds->blit_peg);             /* set_size is never called twice */
     ds->blit_peg = blitter_new(dr, ds->pegsz, ds->pegsz);
 }
 
--- a/inertia.c
+++ b/inertia.c
@@ -875,10 +875,9 @@
 {
     ds->tilesize = tilesize;
 
+    assert(!ds->player_background);    /* set_size is never called twice */
     assert(!ds->player_bg_saved);
 
-    if (ds->player_background)
-	blitter_free(dr, ds->player_background);
     ds->player_background = blitter_new(dr, TILESIZE, TILESIZE);
 }
 
--- a/map.c
+++ b/map.c
@@ -2505,8 +2505,7 @@
 {
     ds->tilesize = tilesize;
 
-    if (ds->bl)
-        blitter_free(dr, ds->bl);
+    assert(!ds->bl);                   /* set_size is never called twice */
     ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
 }
 
--- a/midend.c
+++ b/midend.c
@@ -218,6 +218,17 @@
     int rx, ry;
 
     /*
+     * We can't set the size on the same drawstate twice. So if
+     * we've already sized one drawstate, we must throw it away and
+     * create a new one.
+     */
+    if (me->drawstate && me->tilesize > 0) {
+        me->ourgame->free_drawstate(me->drawing, me->drawstate);
+        me->drawstate = me->ourgame->new_drawstate(me->drawing,
+                                                   me->states[0].state);
+    }
+
+    /*
      * Find the tile size that best fits within the given space. If
      * `expand' is TRUE, we must actually find the _largest_ such
      * tile size; otherwise, we bound above at the game's preferred
--- a/pegs.c
+++ b/pegs.c
@@ -936,8 +936,7 @@
 
     assert(TILESIZE > 0);
 
-    if (ds->drag_background)
-	blitter_free(dr, ds->drag_background);
+    assert(!ds->drag_background);      /* set_size is never called twice */
     ds->drag_background = blitter_new(dr, TILESIZE, TILESIZE);
 }