ref: 552b18a5929a95d0e91fd1d1d3a8b14ae974da2c
parent: f2e74bd09138f87f0f42a7bf38c2833848fefa19
author: Simon Tatham <anakin@pobox.com>
date: Fri Jun 17 07:51:52 EDT 2005
An email conversation with Chuck Fresno turned up several forms of symmetry which were not implemented in Solo. Now they are. In the process I've completely retired symmetry_limit() on the grounds that some of the new symmetries do not have a rectangular base region; instead I determine the base region by going through the grid and finding every square which is not transformed into a lexicographically lower square by any symmetry operation. This means that adding new symmetries is now _only_ a matter of encoding the actual transformation rules. [originally from svn r5965]
--- a/solo.c
+++ b/solo.c
@@ -113,7 +113,8 @@
#define FLASH_TIME 0.4F
-enum { SYMM_NONE, SYMM_ROT2, SYMM_ROT4, SYMM_REF4 };
+enum { SYMM_NONE, SYMM_ROT2, SYMM_ROT4, SYMM_REF2, SYMM_REF2D, SYMM_REF4,
+ SYMM_REF4D, SYMM_REF8 };
enum { DIFF_BLOCK, DIFF_SIMPLE, DIFF_INTERSECT,
DIFF_SET, DIFF_RECURSIVE, DIFF_AMBIGUOUS, DIFF_IMPOSSIBLE };
@@ -203,12 +204,22 @@
}
while (*string) {
if (*string == 'r' || *string == 'm' || *string == 'a') {
- int sn, sc;
+ int sn, sc, sd;
sc = *string++;
+ if (*string == 'd') {
+ sd = TRUE;
+ string++;
+ } else {
+ sd = FALSE;
+ }
sn = atoi(string);
while (*string && isdigit((unsigned char)*string)) string++;
+ if (sc == 'm' && sn == 8)
+ ret->symm = SYMM_REF8;
if (sc == 'm' && sn == 4)
- ret->symm = SYMM_REF4;
+ ret->symm = sd ? SYMM_REF4D : SYMM_REF4;
+ if (sc == 'm' && sn == 2)
+ ret->symm = sd ? SYMM_REF2D : SYMM_REF2;
if (sc == 'r' && sn == 4)
ret->symm = SYMM_ROT4;
if (sc == 'r' && sn == 2)
@@ -239,7 +250,11 @@
sprintf(str, "%dx%d", params->c, params->r);
if (full) {
switch (params->symm) {
+ case SYMM_REF8: strcat(str, "m8"); break;
case SYMM_REF4: strcat(str, "m4"); break;
+ case SYMM_REF4D: strcat(str, "md4"); break;
+ case SYMM_REF2: strcat(str, "m2"); break;
+ case SYMM_REF2D: strcat(str, "md2"); break;
case SYMM_ROT4: strcat(str, "r4"); break;
/* case SYMM_ROT2: strcat(str, "r2"); break; [default] */
case SYMM_NONE: strcat(str, "a"); break;
@@ -276,7 +291,9 @@
ret[2].name = "Symmetry";
ret[2].type = C_CHOICES;
- ret[2].sval = ":None:2-way rotation:4-way rotation:4-way mirror";
+ ret[2].sval = ":None:2-way rotation:4-way rotation:2-way mirror:"
+ "2-way diagonal mirror:4-way mirror:4-way diagonal mirror:"
+ "8-way mirror";
ret[2].ival = params->symm;
ret[3].name = "Difficulty";
@@ -1350,67 +1367,55 @@
return TRUE;
}
-static void symmetry_limit(game_params *params, int *xlim, int *ylim, int s)
-{
- int c = params->c, r = params->r, cr = c*r;
-
- switch (s) {
- case SYMM_NONE:
- *xlim = *ylim = cr;
- break;
- case SYMM_ROT2:
- *xlim = (cr+1) / 2;
- *ylim = cr;
- break;
- case SYMM_REF4:
- case SYMM_ROT4:
- *xlim = *ylim = (cr+1) / 2;
- break;
- }
-}
-
static int symmetries(game_params *params, int x, int y, int *output, int s)
{
int c = params->c, r = params->r, cr = c*r;
int i = 0;
- *output++ = x;
- *output++ = y;
- i++;
+#define ADD(x,y) (*output++ = (x), *output++ = (y), i++)
+ ADD(x, y);
+
switch (s) {
case SYMM_NONE:
break; /* just x,y is all we need */
- case SYMM_REF4:
- case SYMM_ROT4:
- switch (s) {
- case SYMM_REF4:
- *output++ = cr - 1 - x;
- *output++ = y;
- i++;
-
- *output++ = x;
- *output++ = cr - 1 - y;
- i++;
- break;
- case SYMM_ROT4:
- *output++ = cr - 1 - y;
- *output++ = x;
- i++;
-
- *output++ = y;
- *output++ = cr - 1 - x;
- i++;
- break;
- }
- /* fall through */
case SYMM_ROT2:
- *output++ = cr - 1 - x;
- *output++ = cr - 1 - y;
- i++;
- break;
+ ADD(cr - 1 - x, cr - 1 - y);
+ break;
+ case SYMM_ROT4:
+ ADD(cr - 1 - y, x);
+ ADD(y, cr - 1 - x);
+ ADD(cr - 1 - x, cr - 1 - y);
+ break;
+ case SYMM_REF2:
+ ADD(cr - 1 - x, y);
+ break;
+ case SYMM_REF2D:
+ ADD(y, x);
+ break;
+ case SYMM_REF4:
+ ADD(cr - 1 - x, y);
+ ADD(x, cr - 1 - y);
+ ADD(cr - 1 - x, cr - 1 - y);
+ break;
+ case SYMM_REF4D:
+ ADD(y, x);
+ ADD(cr - 1 - x, cr - 1 - y);
+ ADD(cr - 1 - y, cr - 1 - x);
+ break;
+ case SYMM_REF8:
+ ADD(cr - 1 - x, y);
+ ADD(x, cr - 1 - y);
+ ADD(cr - 1 - x, cr - 1 - y);
+ ADD(y, x);
+ ADD(y, cr - 1 - x);
+ ADD(cr - 1 - y, x);
+ ADD(cr - 1 - y, cr - 1 - x);
+ break;
}
+#undef ADD
+
return i;
}
@@ -1430,7 +1435,7 @@
int ret;
char *desc;
int coords[16], ncoords;
- int xlim, ylim;
+ int *symmclasses, nsymmclasses;
int maxdiff, recursing;
/*
@@ -1448,6 +1453,31 @@
grid2 = snewn(area, digit);
/*
+ * Find the set of equivalence classes of squares permitted
+ * by the selected symmetry. We do this by enumerating all
+ * the grid squares which have no symmetric companion
+ * sorting lower than themselves.
+ */
+ nsymmclasses = 0;
+ symmclasses = snewn(cr * cr, int);
+ {
+ int x, y;
+
+ for (y = 0; y < cr; y++)
+ for (x = 0; x < cr; x++) {
+ int i = y*cr+x;
+ int j;
+
+ ncoords = symmetries(params, x, y, coords, params->symm);
+ for (j = 0; j < ncoords; j++)
+ if (coords[2*j+1]*cr+coords[2*j] < i)
+ break;
+ if (j == ncoords)
+ symmclasses[nsymmclasses++] = i;
+ }
+ }
+
+ /*
* Loop until we get a grid of the required difficulty. This is
* nasty, but it seems to be unpleasantly hard to generate
* difficult grids otherwise.
@@ -1488,7 +1518,6 @@
* Now we have a solved grid, start removing things from it
* while preserving solubility.
*/
- symmetry_limit(params, &xlim, &ylim, params->symm);
recursing = FALSE;
while (1) {
int x, y, i, j;
@@ -1499,13 +1528,15 @@
*/
nlocs = 0;
- for (x = 0; x < xlim; x++)
- for (y = 0; y < ylim; y++)
- if (grid[y*cr+x]) {
- locs[nlocs].x = x;
- locs[nlocs].y = y;
- nlocs++;
- }
+ for (i = 0; i < nsymmclasses; i++) {
+ x = symmclasses[i] % cr;
+ y = symmclasses[i] / cr;
+ if (grid[y*cr+x]) {
+ locs[nlocs].x = x;
+ locs[nlocs].y = y;
+ nlocs++;
+ }
+ }
/*
* Now shuffle that list.
@@ -1569,6 +1600,8 @@
sfree(grid2);
sfree(locs);
+
+ sfree(symmclasses);
/*
* Now we have the grid as it will be presented to the user.