ref: 519b7de9734a33fd7cf7560ec443a1c9b4d736e5
parent: d9c4a9b659aa9eb2885b138caab02ffa58e67bef
author: Simon Tatham <anakin@pobox.com>
date: Thu Jul 5 14:57:50 EDT 2007
A user points out that Loopy's solver relies on elements of the `clues' array being able to be -1, so we must explicitly declare it as `signed char' or it will break on platforms whose default char is unsigned. [originally from svn r7636]
--- a/loopy.c
+++ b/loopy.c
@@ -58,7 +58,7 @@
int w, h;
/* Put -1 in a square that doesn't get a clue */
- char *clues;
+ signed char *clues;
/* Arrays of line states, stored left-to-right, top-to-bottom */
char *hl, *vl;
@@ -299,7 +299,7 @@
ret->solved = state->solved;
ret->cheated = state->cheated;
- ret->clues = snewn(SQUARE_COUNT(state), char);
+ ret->clues = snewn(SQUARE_COUNT(state), signed char);
memcpy(ret->clues, state->clues, SQUARE_COUNT(state));
ret->hl = snewn(HL_COUNT(state), char);
@@ -1425,7 +1425,7 @@
* the dimensions provided by said game_state) */
static void add_full_clues(game_state *state, random_state *rs)
{
- char *clues;
+ signed char *clues;
char *board;
int i, j, a, b, c;
int board_area = SQUARE_COUNT(state);
@@ -1722,7 +1722,7 @@
state->h = params->h;
state->w = params->w;
- state->clues = snewn(SQUARE_COUNT(params), char);
+ state->clues = snewn(SQUARE_COUNT(params), signed char);
state->hl = snewn(HL_COUNT(params), char);
state->vl = snewn(VL_COUNT(params), char);
@@ -1774,7 +1774,7 @@
state->h = params->h;
state->w = params->w;
- state->clues = snewn(SQUARE_COUNT(params), char);
+ state->clues = snewn(SQUARE_COUNT(params), signed char);
state->hl = snewn(HL_COUNT(params), char);
state->vl = snewn(VL_COUNT(params), char);