shithub: puzzles

Download patch

ref: 4d6c8c73373bf7eb1f72b1cf4fbb78a5719ade3f
parent: ea9142fbda5beec1e76c1ba8d3ee649be6946d03
author: Simon Tatham <anakin@pobox.com>
date: Mon Aug 29 05:14:35 EDT 2005

Typo in comment :-)

[originally from svn r6236]

--- a/map.c
+++ b/map.c
@@ -1239,8 +1239,8 @@
          * Finally, check that the puzzle is _at least_ as hard as
          * required, and indeed that it isn't already solved.
          * (Calling map_solver with negative difficulty ensures the
-         * latter - if a solver which _does nothing_ can't solve
-         * it, it's too easy!)
+         * latter - if a solver which _does nothing_ can solve it,
+         * it's too easy!)
          */
         memcpy(colouring2, colouring, n*sizeof(int));
         if (map_solver(sc, graph, n, ngraph, colouring2,