ref: 41ebdb29c6e40be97d2b02259c41522319d131d9
parent: c6b5afe9c15f9d942456ddd91318052320cd204f
author: Simon Tatham <anakin@pobox.com>
date: Fri Jun 3 08:10:32 EDT 2005
Unique solubility in Mines means that you can massively increase the mine density without (as you would with a conventional random grid generator) rendering the game completely unplayable. High mine densities are really good fun, and the point of the presets menu is to provide people with pre-tested good settings and things they might not have thought to try for themselves; so here are three additional presets with high densities. [originally from svn r5906]
--- a/mines.c
+++ b/mines.c
@@ -97,8 +97,11 @@
static const struct game_params mines_presets[] = {
{9, 9, 10, TRUE},
+ {9, 9, 35, TRUE},
{16, 16, 40, TRUE},
+ {16, 16, 99, TRUE},
{30, 16, 99, TRUE},
+ {30, 16, 170, TRUE},
};
static int game_fetch_preset(int i, char **name, game_params **params)