shithub: puzzles

Download patch

ref: 41ebdb29c6e40be97d2b02259c41522319d131d9
parent: c6b5afe9c15f9d942456ddd91318052320cd204f
author: Simon Tatham <anakin@pobox.com>
date: Fri Jun 3 08:10:32 EDT 2005

Unique solubility in Mines means that you can massively increase the
mine density without (as you would with a conventional random grid
generator) rendering the game completely unplayable. High mine
densities are really good fun, and the point of the presets menu is
to provide people with pre-tested good settings and things they
might not have thought to try for themselves; so here are three
additional presets with high densities.

[originally from svn r5906]

--- a/mines.c
+++ b/mines.c
@@ -97,8 +97,11 @@
 
 static const struct game_params mines_presets[] = {
   {9, 9, 10, TRUE},
+  {9, 9, 35, TRUE},
   {16, 16, 40, TRUE},
+  {16, 16, 99, TRUE},
   {30, 16, 99, TRUE},
+  {30, 16, 170, TRUE},
 };
 
 static int game_fetch_preset(int i, char **name, game_params **params)