ref: 41b9855da9e3eca71f9759dccdd04c2d714d9cc6
parent: d7c12b3122a2550209228675fe765e05d29c70a9
author: Simon Tatham <anakin@pobox.com>
date: Sat Sep 3 14:32:58 EDT 2005
Patches from James H. The usual stuff (memory leak fixes and 16-bit cleanliness), plus he's enlarged the pencil-mark circles from TILESIZE/8 to TILESIZE/7. Makes no difference at all (thanks to integer division) when TILESIZE is the default of 20, but presumably helps at some other tile sizes. Fine by me. [originally from svn r6265]
--- a/map.c
+++ b/map.c
@@ -2169,6 +2169,7 @@
sfree(state->map->regiony);
sfree(state->map);
}
+ sfree(state->pencil);
sfree(state->colouring);
sfree(state);
}
@@ -2606,11 +2607,11 @@
static void draw_square(drawing *dr, game_drawstate *ds,
game_params *params, struct map *map,
- int x, int y, int v)
+ int x, int y, unsigned long v)
{
int w = params->w, h = params->h, wh = w*h;
- int tv, bv, xo, yo, errs, pencil, i, j, oldj;
- int show_numbers;
+ int tv, bv, xo, yo, i, j, oldj;
+ unsigned long errs, pencil, show_numbers;
errs = v & ERR_MASK;
v &= ~ERR_MASK;
@@ -2679,7 +2680,7 @@
draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5,
COORD(y) + (yo+1)*TILESIZE/5,
- TILESIZE/8, COL_0 + c, COL_0 + c);
+ TILESIZE/7, COL_0 + c, COL_0 + c);
}
/*
@@ -2781,7 +2782,7 @@
for (x = 0; x < w; x++) {
int tv = state->colouring[state->map->map[TE * wh + y*w+x]];
int bv = state->colouring[state->map->map[BE * wh + y*w+x]];
- int v;
+ unsigned long v;
if (tv < 0)
tv = FOUR;
@@ -2864,7 +2865,7 @@
*/
for (y = 0; y < h; y++)
for (x = 0; x < w; x++) {
- int v = ds->todraw[y*w+x];
+ unsigned long v = ds->todraw[y*w+x];
if (ds->drawn[y*w+x] != v) {
draw_square(dr, ds, &state->p, state->map, x, y, v);
ds->drawn[y*w+x] = v;