ref: 414330d9ad00e3b788d48b1d928e46ad7698c508
parent: c212a1b5ebc69cb4818053474aa7fea9043f70fd
author: Simon Tatham <anakin@pobox.com>
date: Wed Aug 3 08:44:51 EDT 2005
Cleanups from James H: a few missing statics, a precautionary cast or two, a debugging fix, a couple of explicit initialisations of variables that were previously read uninitialised, and a fix for a whopping great big memory leak in Slant owing to me having completely forgotten to write free_game(). [originally from svn r6159]
--- a/blackbox.c
+++ b/blackbox.c
@@ -590,8 +590,7 @@
if (isball(state, x, y, direction, LOOK_FORWARD)) {
/* we're facing a ball; send back a reflection. */
- debug(("Ball ahead of (%d, %d); HIT at (%d, %d), new grid 0x%x\n",
- x, y, xstart, ystart, GRID(state, xstart, ystart)));
+ debug(("Ball ahead of (%d, %d)", x, y));
return LASER_HIT; /* hit */
}
@@ -1111,7 +1110,7 @@
ds->w = state->w; ds->h = state->h;
ds->grid = snewn((state->w+2)*(state->h+2), unsigned int);
memset(ds->grid, 0, (state->w+2)*(state->h+2)*sizeof(unsigned int));
- ds->started = 0;
+ ds->started = ds->reveal = 0;
ds->flash_laserno = LASER_EMPTY;
return ds;
--- a/dsf.c
+++ b/dsf.c
@@ -4,6 +4,8 @@
* worry about avoiding closed loops.
*/
+#include "puzzles.h"
+
int dsf_canonify(int *dsf, int val)
{
int v2 = val;
--- a/slant.c
+++ b/slant.c
@@ -198,7 +198,7 @@
int *dsf;
};
-struct solver_scratch *new_scratch(int w, int h)
+static struct solver_scratch *new_scratch(int w, int h)
{
int W = w+1, H = h+1;
struct solver_scratch *ret = snew(struct solver_scratch);
@@ -206,7 +206,7 @@
return ret;
}
-void free_scratch(struct solver_scratch *sc)
+static void free_scratch(struct solver_scratch *sc)
{
sfree(sc->dsf);
sfree(sc);
@@ -629,6 +629,13 @@
static void free_game(game_state *state)
{
+ sfree(state->soln);
+ assert(state->clues);
+ if (--state->clues->refcount <= 0) {
+ sfree(state->clues->clues);
+ sfree(state->clues->dsf);
+ sfree(state->clues);
+ }
sfree(state);
}
@@ -747,7 +754,7 @@
for (x = 0; x < w; x++) {
int v = (soln[y*w+x] == bs ? -1 : +1);
if (state->soln[y*w+x] != v) {
- int len = sprintf(buf, ";%c%d,%d", v < 0 ? '\\' : '/', x, y);
+ int len = sprintf(buf, ";%c%d,%d", (int)(v < 0 ? '\\' : '/'), x, y);
if (movelen + len >= movesize) {
movesize = movelen + len + 256;
move = sresize(move, movesize, char);
@@ -894,7 +901,7 @@
v = -1;
}
- sprintf(buf, "%c%d,%d", v==-1 ? '\\' : v==+1 ? '/' : 'C', x, y);
+ sprintf(buf, "%c%d,%d", (int)(v==-1 ? '\\' : v==+1 ? '/' : 'C'), x, y);
return dupstr(buf);
}
@@ -996,6 +1003,7 @@
static void game_free_drawstate(game_drawstate *ds)
{
+ sfree(ds->todraw);
sfree(ds->grid);
sfree(ds);
}
--- a/untangle.c
+++ b/untangle.c
@@ -218,7 +218,7 @@
#define greater64(i,j) ( (i).hi>(j).hi || ((i).hi==(j).hi && (i).lo>(j).lo))
#define sign64(i) ((i).hi < 0 ? -1 : (i).hi==0 && (i).lo==0 ? 0 : +1)
-int64 mulu32to64(unsigned long x, unsigned long y)
+static int64 mulu32to64(unsigned long x, unsigned long y)
{
unsigned long a, b, c, d, t;
int64 ret;
@@ -247,7 +247,7 @@
return ret;
}
-int64 mul32to64(long x, long y)
+static int64 mul32to64(long x, long y)
{
int sign = +1;
int64 ret;
@@ -276,7 +276,7 @@
return ret;
}
-int64 dotprod64(long a, long b, long p, long q)
+static int64 dotprod64(long a, long b, long p, long q)
{
int64 ab, pq;
--- a/windows.c
+++ b/windows.c
@@ -417,7 +417,7 @@
void deactivate_timer(frontend *fe)
{
- KillTimer(fe->hwnd, fe->timer);
+ if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0;
}
@@ -575,9 +575,11 @@
find_help_file(fe);
fe->inst = inst;
- midend_new_game(fe->me);
fe->timer = 0;
+ fe->hwnd = NULL;
+
+ midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;