shithub: puzzles

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ref: 3c6493e7b363400479fc163970acd930b0f5db59
parent: a409cfe16978d8e98a3754c6053cd00b09d32b26
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sun Aug 13 21:46:20 EDT 2023

Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flood

Clicking outside the grid hides the keyboard cursor, so it's not
MOVE_UNUSED like it usually is.

--- a/flood.c
+++ b/flood.c
@@ -845,7 +845,7 @@
                state->soln && state->solnpos < state->soln->nmoves) {
 	move = state->soln->moves[state->solnpos];
     } else {
-        return NULL;
+        return MOVE_UNUSED;
     }
 
     if (tx >= 0 && tx < w && ty >= 0 && ty < h &&
@@ -858,7 +858,7 @@
         return dupstr(buf);
     }
 
-    return NULL;
+    return MOVE_NO_EFFECT;
 }
 
 static game_state *execute_move(const game_state *state, const char *move)