shithub: puzzles

Download patch

ref: 38c1f9b7028c4405e1e8145bc6639e33ffce147b
parent: 1c77e0df94e40f741934c9c4852136d6c2f32ced
author: Simon Tatham <anakin@pobox.com>
date: Wed May 4 08:52:51 EDT 2005

The Twiddle shuffling algorithm was theoretically parity-unbalanced:
it performed a fixed number of shuffling moves, and on each one it
had a 2/3 chance of flipping the permutation parity and a 1/3 chance
of keeping it the same. Markov analysis shows that over a run of
1500-odd shuffle moves this will end up being an undetectably small
actual bias in the parity of the generated grid, but it offends my
sense of pedantry nonetheless so here's a small change to make the
number of shuffling moves itself have randomly chosen parity. The
parity of generated grids should now be _exactly_ 50:50.

[originally from svn r5742]

--- a/twiddle.c
+++ b/twiddle.c
@@ -317,7 +317,7 @@
      * and simply shuffle the grid by making a long sequence of
      * randomly chosen moves.
      */
-    total_moves = w*h*n*n*2;
+    total_moves = w*h*n*n*2 + random_upto(rs, 1);
     for (i = 0; i < total_moves; i++) {
 	int x, y;