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Download patch

ref: 387d323dd8d579db2c90b499b3b19f746cbdbce5
parent: c43a34fbfe430d235bafc379595761880a19ed9f
author: Simon Tatham <anakin@pobox.com>
date: Sun Jun 12 04:00:08 EDT 2022

Mines: fix a typo in a comment.

A sharp-eyed user just pointed it out.

--- a/mines.c
+++ b/mines.c
@@ -250,7 +250,7 @@
      * blocking the way and no idea what's behind them, or one mine
      * and no way to know which of the two rows it's in. If the
      * mine count is even you can create a soluble grid by packing
-     * all the mines at one end (so what when you hit a two-mine
+     * all the mines at one end (so that when you hit a two-mine
      * wall there are only as many covered squares left as there
      * are mines); but if it's odd, you are doomed, because you
      * _have_ to have a gap somewhere which you can't determine the