ref: 350683b25371ec6a7548b2e83b2be15eb629815f
parent: ba076fbdb26149d39e076e161ace330149e71b30
author: Simon Tatham <anakin@pobox.com>
date: Wed May 19 07:57:09 EDT 2004
Introduce routines in each game module to encode a set of game parameters as a string, and decode it again. This is used in midend.c to prepend the game parameters to the game seed, so that copying out of the Specific box is sufficient to completely specify the game you were playing. Throughout development of these games I have referred to `seed' internally, and `game ID' externally. Now there's a measurable difference between them! :-) [originally from svn r4231]
--- a/cube.c
+++ b/cube.c
@@ -6,6 +6,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -276,6 +277,37 @@
return ret;
}
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+
+ switch (*string) {
+ case 't': ret->solid = TETRAHEDRON; string++; break;
+ case 'c': ret->solid = CUBE; string++; break;
+ case 'o': ret->solid = OCTAHEDRON; string++; break;
+ case 'i': ret->solid = ICOSAHEDRON; string++; break;
+ default: break;
+ }
+ ret->d1 = ret->d2 = atoi(string);
+ while (*string && isdigit(*string)) string++;
+ if (*string == 'x') {
+ string++;
+ ret->d2 = atoi(string);
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char data[256];
+
+ assert(params->solid >= 0 && params->solid < 4);
+ sprintf(data, "%c%dx%d", "tcoi"[params->solid], params->d1, params->d2);
+
+ return dupstr(data);
+}
+
static void enum_grid_squares(game_params *params,
void (*callback)(void *, struct grid_square *),
void *ctx)
@@ -653,7 +685,7 @@
/*
* Choose a non-blue square for the polyhedron.
*/
- sprintf(p, ":%d", data.gridptrs[0][random_upto(rs, m)]);
+ sprintf(p, ",%d", data.gridptrs[0][random_upto(rs, m)]);
sfree(data.gridptrs[0]);
sfree(flags);
@@ -824,13 +856,13 @@
/* NB if seed[j]=='\0' that will also be caught here, so we're safe */
}
- if (seed[i] != ':')
- return "Expected ':' after hex digits";
+ if (seed[i] != ',')
+ return "Expected ',' after hex digits";
i++;
do {
if (seed[i] < '0' || seed[i] > '9')
- return "Expected decimal integer after ':'";
+ return "Expected decimal integer after ','";
i++;
} while (seed[i]);
@@ -883,7 +915,7 @@
j = 8;
}
- if (*p == ':')
+ if (*p == ',')
p++;
state->current = atoi(p);
--- a/fifteen.c
+++ b/fifteen.c
@@ -6,6 +6,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -70,6 +71,29 @@
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
+}
+
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+
+ ret->w = ret->h = atoi(string);
+ while (*string && isdigit(*string)) string++;
+ if (*string == 'x') {
+ string++;
+ ret->h = atoi(string);
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char data[256];
+
+ sprintf(data, "%dx%d", params->w, params->h);
+
+ return dupstr(data);
}
config_item *game_configure(game_params *params)
--- a/midend.c
+++ b/midend.c
@@ -333,7 +333,7 @@
config_item *midend_get_config(midend_data *me, int which, char **wintitle)
{
- char *titlebuf;
+ char *titlebuf, *parstr;
config_item *ret;
titlebuf = snewn(40 + strlen(game_name), char);
@@ -352,7 +352,15 @@
ret[0].type = C_STRING;
ret[0].name = "Game ID";
ret[0].ival = 0;
- ret[0].sval = dupstr(me->seed);
+ /*
+ * The text going in here will be a string encoding of the
+ * parameters, plus a colon, plus the game seed. This is a
+ * full game ID.
+ */
+ parstr = encode_params(me->params);
+ ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char);
+ sprintf(ret[0].sval, "%s:%s", parstr, me->seed);
+ sfree(parstr);
ret[1].type = C_END;
ret[1].name = ret[1].sval = NULL;
@@ -367,7 +375,7 @@
char *midend_set_config(midend_data *me, int which, config_item *cfg)
{
- char *error;
+ char *error, *p;
game_params *params;
switch (which) {
@@ -385,12 +393,34 @@
break;
case CFG_SEED:
- error = validate_seed(me->params, cfg[0].sval);
+
+ /*
+ * The game ID will often (in fact, mostly) have a prefix
+ * containing a string-encoded parameter specification
+ * followed by a colon. So first find the colon, and then
+ * split the string up.
+ */
+ p = strchr(cfg[0].sval, ':');
+
+ if (p) {
+ *p++ = '\0'; /* p now points to game seed */
+ params = decode_params(cfg[0].sval);
+ error = validate_params(params);
+ if (error) {
+ free_params(params);
+ return error;
+ }
+ free_params(me->params);
+ me->params = params;
+ } else
+ p = cfg[0].sval;
+
+ error = validate_seed(me->params, p);
if (error)
return error;
sfree(me->seed);
- me->seed = dupstr(cfg[0].sval);
+ me->seed = dupstr(p);
me->fresh_seed = TRUE;
break;
--- a/net.c
+++ b/net.c
@@ -6,6 +6,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -181,6 +182,44 @@
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
+}
+
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+ char const *p = string;
+
+ ret->width = atoi(p);
+ while (*p && isdigit(*p)) p++;
+ if (*p == 'x') {
+ p++;
+ ret->height = atoi(p);
+ while (*p && isdigit(*p)) p++;
+ if ( (ret->wrapping = (*p == 'w')) != 0 )
+ p++;
+ if (*p == 'b')
+ ret->barrier_probability = atof(p+1);
+ } else {
+ ret->height = ret->width;
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char ret[400];
+ int len;
+
+ len = sprintf(ret, "%dx%d", params->width, params->height);
+ if (params->wrapping)
+ ret[len++] = 'w';
+ if (params->barrier_probability)
+ len += sprintf(ret+len, "b%g", params->barrier_probability);
+ assert(len < lenof(ret));
+ ret[len] = '\0';
+
+ return dupstr(ret);
}
config_item *game_configure(game_params *params)
--- a/nullgame.c
+++ b/nullgame.c
@@ -15,6 +15,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -59,6 +60,20 @@
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
+}
+
+game_params *decode_params(char const *string)
+{
+ game_params *ret = snew(game_params);
+
+ ret->FIXME = 0;
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ return dupstr("FIXME");
}
config_item *game_configure(game_params *params)
--- a/puzzles.h
+++ b/puzzles.h
@@ -162,6 +162,8 @@
const int game_can_configure;
game_params *default_params(void);
int game_fetch_preset(int i, char **name, game_params **params);
+game_params *decode_params(char const *string);
+char *encode_params(game_params *);
void free_params(game_params *params);
game_params *dup_params(game_params *params);
config_item *game_configure(game_params *params);
--- a/rect.c
+++ b/rect.c
@@ -34,6 +34,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -127,6 +128,29 @@
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
+}
+
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+
+ ret->w = ret->h = atoi(string);
+ while (*string && isdigit(*string)) string++;
+ if (*string == 'x') {
+ string++;
+ ret->h = atoi(string);
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char data[256];
+
+ sprintf(data, "%dx%d", params->w, params->h);
+
+ return dupstr(data);
}
config_item *game_configure(game_params *params)
--- a/sixteen.c
+++ b/sixteen.c
@@ -8,6 +8,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
@@ -90,6 +91,29 @@
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
+}
+
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+
+ ret->w = ret->h = atoi(string);
+ while (*string && isdigit(*string)) string++;
+ if (*string == 'x') {
+ string++;
+ ret->h = atoi(string);
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char data[256];
+
+ sprintf(data, "%dx%d", params->w, params->h);
+
+ return dupstr(data);
}
config_item *game_configure(game_params *params)