ref: 33be388d4117860cb842ac13aa1dfa1a2761db0a
parent: 466aa6e532f6956e8398d21ed7b5f6a4b22fcac4
author: Simon Tatham <anakin@pobox.com>
date: Sun Nov 16 10:42:32 EST 2008
Take out some lurking "nullgame" holdovers from unfinished puzzle source files, in case they cause trouble. Spotted by Lee Dowling. [originally from svn r8300]
--- a/unfinished/separate.c
+++ b/unfinished/separate.c
@@ -809,11 +809,11 @@
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
#endif
const struct game thegame = {
- "Null Game", NULL, NULL,
+ "Separate", NULL, NULL,
default_params,
game_fetch_preset,
decode_params,
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -2304,7 +2304,7 @@
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
#endif
const struct game thegame = {