shithub: puzzles

Download patch

ref: 3234912f921916a1b8da164fd61dc75579358577
parent: 67178751e923691e76b410dc90bea3cfb24ae7af
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Sun Oct 18 22:48:39 EDT 2015

Tents: mark squares as non-tents with {Shift,Control}-cursor keys.

--- a/puzzles.but
+++ b/puzzles.but
@@ -2110,7 +2110,9 @@
 You can also use the cursor keys to move around the grid. Pressing the
 return key over an empty square will place a tent, and pressing the
 space bar over an empty square will colour it green; either key will
-clear an occupied square.
+clear an occupied square.  Holding Shift and pressing the cursor keys
+will colour empty squares green.  Holding Control and pressing the
+cursor keys will colour green both empty squares and squares with tents.
 
 (All the actions described in \k{common-actions} are also available.)
 
--- a/tents.c
+++ b/tents.c
@@ -1544,7 +1544,10 @@
 {
     int w = state->p.w, h = state->p.h;
     char tmpbuf[80];
+    int shift = button & MOD_SHFT, control = button & MOD_CTRL;
 
+    button &= ~MOD_MASK;
+
     if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
         x = FROMCOORD(x);
         y = FROMCOORD(y);
@@ -1640,8 +1643,26 @@
     }
 
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
         ui->cdisp = 1;
+        if (shift || control) {
+            int len = 0, i, indices[2];
+            indices[0] = ui->cx + w * ui->cy;
+            move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
+            indices[1] = ui->cx + w * ui->cy;
+
+            /* NONTENTify all unique traversed eligible squares */
+            for (i = 0; i <= (indices[0] != indices[1]); ++i)
+                if (state->grid[indices[i]] == BLANK ||
+                    (control && state->grid[indices[i]] == TENT)) {
+                    len += sprintf(tmpbuf + len, "%sN%d,%d", len ? ";" : "",
+                                   indices[i] % w, indices[i] / w);
+                    assert(len < lenof(tmpbuf));
+                }
+
+            tmpbuf[len] = '\0';
+            if (len) return dupstr(tmpbuf);
+        } else
+            move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
         return "";
     }
     if (ui->cdisp) {