ref: 32111ef901daba8b9168736f9a52bec8f6e95c98
parent: 347de40a2e7f36922556c55ef3fb6965a3020dc6
author: Simon Tatham <anakin@pobox.com>
date: Fri Jun 17 13:32:28 EDT 2005
Animation. [originally from svn r5968]
--- a/flip.c
+++ b/flip.c
@@ -37,6 +37,7 @@
#define COORD(x) ( (x) * TILE_SIZE + BORDER )
#define FROMCOORD(x) ( ((x) - BORDER + TILE_SIZE) / TILE_SIZE - 1 )
+#define ANIM_TIME 0.25F
#define FLASH_FRAME 0.07F
/*
@@ -808,7 +809,8 @@
}
static void draw_tile(frontend *fe, game_drawstate *ds,
- game_state *state, int x, int y, int tile)
+ game_state *state, int x, int y, int tile, int anim,
+ float animtime)
{
int w = ds->w, h = ds->h, wh = w * h;
int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER;
@@ -817,8 +819,31 @@
clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
draw_rect(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1,
- tile == 1 ? COL_WRONG : COL_RIGHT);
+ anim ? COL_BACKGROUND : tile & 1 ? COL_WRONG : COL_RIGHT);
+ if (anim) {
+ /*
+ * Draw a polygon indicating that the square is diagonally
+ * flipping over.
+ */
+ int coords[8], colour;
+ coords[0] = bx + TILE_SIZE;
+ coords[1] = by;
+ coords[2] = bx + TILE_SIZE * animtime;
+ coords[3] = by + TILE_SIZE * animtime;
+ coords[4] = bx;
+ coords[5] = by + TILE_SIZE;
+ coords[6] = bx + TILE_SIZE - TILE_SIZE * animtime;
+ coords[7] = by + TILE_SIZE - TILE_SIZE * animtime;
+
+ colour = (tile & 1 ? COL_WRONG : COL_RIGHT);
+ if (animtime < 0.5)
+ colour = COL_WRONG + COL_RIGHT - colour;
+
+ draw_polygon(fe, coords, 4, TRUE, colour);
+ draw_polygon(fe, coords, 4, FALSE, COL_GRID);
+ }
+
/*
* Draw a little diagram in the tile which indicates which
* surrounding tiles flip when this one is clicked.
@@ -879,10 +904,13 @@
else
flashframe = -1;
+ animtime /= ANIM_TIME; /* scale it so it goes from 0 to 1 */
+
for (i = 0; i < wh; i++) {
int x = i % w, y = i / w;
int fx, fy, fd;
int v = state->grid[i];
+ int vv;
if (flashframe >= 0) {
fx = (w+1)/2 - min(x+1, w-x);
@@ -893,10 +921,15 @@
else if (fd == flashframe - 1)
v &= ~1;
}
-
- if (ds->tiles[i] != v) {
- draw_tile(fe, ds, state, x, y, v);
- ds->tiles[i] = v;
+
+ if (oldstate && state->grid[i] != oldstate->grid[i])
+ vv = 255; /* means `animated' */
+ else
+ vv = v;
+
+ if (ds->tiles[i] == 255 || vv == 255 || ds->tiles[i] != vv) {
+ draw_tile(fe, ds, state, x, y, v, vv == 255, animtime);
+ ds->tiles[i] = vv;
}
}
@@ -913,7 +946,7 @@
static float game_anim_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
{
- return 0.0F;
+ return ANIM_TIME;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,