ref: 2b06c127282a7e4b10308e641977091ee9c20628
parent: 2bdabe31cf42b34f8d7bb6015c383482cfb5d068
author: Simon Tatham <anakin@pobox.com>
date: Tue Dec 22 11:47:42 EST 2009
Keyboard control for Dominosa (patch largely due to James H, though with considerable meddling from me). [originally from svn r8788]
--- a/dominosa.c
+++ b/dominosa.c
@@ -951,13 +951,21 @@
return NULL;
}
+struct game_ui {
+ int cur_x, cur_y, cur_visible;
+};
+
static game_ui *new_ui(game_state *state)
{
- return NULL;
+ game_ui *ui = snew(game_ui);
+ ui->cur_x = ui->cur_y = 0;
+ ui->cur_visible = 0;
+ return ui;
}
static void free_ui(game_ui *ui)
{
+ sfree(ui);
}
static char *encode_ui(game_ui *ui)
@@ -972,6 +980,8 @@
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
+ if (!oldstate->completed && newstate->completed)
+ ui->cur_visible = 0;
}
#define PREFERRED_TILESIZE 32
@@ -980,6 +990,7 @@
#define DOMINO_GUTTER (TILESIZE / 16)
#define DOMINO_RADIUS (TILESIZE / 8)
#define DOMINO_COFFSET (DOMINO_GUTTER + DOMINO_RADIUS)
+#define CURSOR_RADIUS (TILESIZE / 4)
#define COORD(x) ( (x) * TILESIZE + BORDER )
#define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 )
@@ -1033,8 +1044,32 @@
(state->grid[d1] != d1 || state->grid[d2] != d2))
return NULL;
+ ui->cur_visible = 0;
sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2);
return dupstr(buf);
+ } else if (IS_CURSOR_MOVE(button)) {
+ ui->cur_visible = 1;
+
+ move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, 0);
+
+ return "";
+ } else if (IS_CURSOR_SELECT(button)) {
+ int d1, d2;
+
+ if (!((ui->cur_x ^ ui->cur_y) & 1))
+ return NULL; /* must have exactly one dimension odd */
+ d1 = (ui->cur_y / 2) * w + (ui->cur_x / 2);
+ d2 = ((ui->cur_y+1) / 2) * w + ((ui->cur_x+1) / 2);
+
+ /*
+ * We can't mark an edge next to any domino.
+ */
+ if (button == CURSOR_SELECT2 &&
+ (state->grid[d1] != d1 || state->grid[d2] != d2))
+ return NULL;
+
+ sprintf(buf, "%c%d,%d", (int)(button == CURSOR_SELECT2 ? 'E' : 'D'), d1, d2);
+ return dupstr(buf);
}
return NULL;
@@ -1236,7 +1271,7 @@
ret[COL_DOMINOTEXT * 3 + 1] = 1.0F;
ret[COL_DOMINOTEXT * 3 + 2] = 1.0F;
- ret[COL_EDGE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2 / 3;
+ ret[COL_EDGE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2 / 3;
ret[COL_EDGE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2 / 3;
ret[COL_EDGE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2 / 3;
@@ -1275,6 +1310,24 @@
TYPE_MASK = 0x0F
};
+/* These flags must be disjoint with:
+ * the above enum (TYPE_*) [0x000 -- 0x00F]
+ * EDGE_* [0x100 -- 0xF00]
+ * and must fit into an unsigned long (32 bits).
+ */
+#define DF_FLASH 0x40
+#define DF_CLASH 0x80
+
+#define DF_CURSOR 0x01000
+#define DF_CURSOR_USEFUL 0x02000
+#define DF_CURSOR_XBASE 0x10000
+#define DF_CURSOR_XMASK 0x30000
+#define DF_CURSOR_YBASE 0x40000
+#define DF_CURSOR_YMASK 0xC0000
+
+#define CEDGE_OFF (TILESIZE / 8)
+#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x)))
+
static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
int x, int y, int type)
{
@@ -1284,6 +1337,7 @@
char str[80];
int flags;
+ clip(dr, cx, cy, TILESIZE, TILESIZE);
draw_rect(dr, cx, cy, TILESIZE, TILESIZE, COL_BACKGROUND);
flags = type &~ TYPE_MASK;
@@ -1300,13 +1354,13 @@
* - a slight shift in the number
*/
- if (flags & 0x80)
+ if (flags & DF_CLASH)
bg = COL_DOMINOCLASH;
else
bg = COL_DOMINO;
nc = COL_DOMINOTEXT;
- if (flags & 0x40) {
+ if (flags & DF_FLASH) {
int tmp = nc;
nc = bg;
bg = tmp;
@@ -1360,11 +1414,23 @@
nc = COL_TEXT;
}
+ if (flags & DF_CURSOR) {
+ int curx = ((flags & DF_CURSOR_XMASK) / DF_CURSOR_XBASE) & 3;
+ int cury = ((flags & DF_CURSOR_YMASK) / DF_CURSOR_YBASE) & 3;
+ int ox = cx + curx*TILESIZE/2;
+ int oy = cy + cury*TILESIZE/2;
+
+ draw_rect_corners(dr, ox, oy, CURSOR_RADIUS, nc);
+ if (flags & DF_CURSOR_USEFUL)
+ draw_rect_corners(dr, ox, oy, CURSOR_RADIUS+1, nc);
+ }
+
sprintf(str, "%d", state->numbers->numbers[y*w+x]);
draw_text(dr, cx+TILESIZE/2, cy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2,
ALIGN_HCENTRE | ALIGN_VCENTRE, nc, str);
draw_update(dr, cx, cy, TILESIZE, TILESIZE);
+ unclip(dr);
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
@@ -1425,13 +1491,25 @@
n2 = state->numbers->numbers[state->grid[n]];
di = DINDEX(n1, n2);
if (used[di] > 1)
- c |= 0x80; /* highlight a clash */
+ c |= DF_CLASH; /* highlight a clash */
} else {
c |= state->edges[n];
}
if (flashtime != 0)
- c |= 0x40; /* we're flashing */
+ c |= DF_FLASH; /* we're flashing */
+
+ if (ui->cur_visible) {
+ unsigned curx = (unsigned)(ui->cur_x - (2*x-1));
+ unsigned cury = (unsigned)(ui->cur_y - (2*y-1));
+ if (curx < 3 && cury < 3) {
+ c |= (DF_CURSOR |
+ (curx * DF_CURSOR_XBASE) |
+ (cury * DF_CURSOR_YBASE));
+ if ((ui->cur_x ^ ui->cur_y) & 1)
+ c |= DF_CURSOR_USEFUL;
+ }
+ }
if (ds->visible[n] != c) {
draw_tile(dr, ds, state, x, y, c);
--- a/misc.c
+++ b/misc.c
@@ -244,6 +244,18 @@
draw_polygon(dr, coords, 4, -1, colour);
}
+void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col)
+{
+ draw_line(dr, cx - r, cy - r, cx - r, cy - r/2, col);
+ draw_line(dr, cx - r, cy - r, cx - r/2, cy - r, col);
+ draw_line(dr, cx - r, cy + r, cx - r, cy + r/2, col);
+ draw_line(dr, cx - r, cy + r, cx - r/2, cy + r, col);
+ draw_line(dr, cx + r, cy - r, cx + r, cy - r/2, col);
+ draw_line(dr, cx + r, cy - r, cx + r/2, cy - r, col);
+ draw_line(dr, cx + r, cy + r, cx + r, cy + r/2, col);
+ draw_line(dr, cx + r, cy + r, cx + r/2, cy + r, col);
+}
+
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap)
{
int dx = 0, dy = 0;
--- a/puzzles.but
+++ b/puzzles.but
@@ -1440,6 +1440,12 @@
numbers are \e{not} covered by a single domino. Right-clicking again
removes the line.
+You can also use the cursor keys to move a cursor around the grid.
+When the cursor is half way between two adjacent numbers, pressing
+the return key will place a domino covering those numbers, or
+pressing the space bar will lay a line between the two squares.
+Repeating either action removes the domino or line.
+
(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
--- a/puzzles.h
+++ b/puzzles.h
@@ -303,6 +303,9 @@
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
int colour);
+/* Draw a set of rectangle corners (e.g. for a cursor display). */
+void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
+
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
/* Used in netslide.c and sixteen.c for cursor movement around edge. */