ref: 2a1b7e0dd3363f4fb16d3688c16445aa415e6cc7
parent: ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1
author: Simon Tatham <anakin@pobox.com>
date: Mon May 3 08:12:30 EDT 2004
Redraws during undo in Sixteen had been broken by my faffing about with last_movement_sense (which was necessary to fix the animation when the grid was only 2 squares wide in either dimension). Movement sense is now inverted if the move being animated is an undo. [originally from svn r4191]
--- a/sixteen.c
+++ b/sixteen.c
@@ -536,7 +536,7 @@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
{
- int i, pass, bgcolour;
+ int i, bgcolour;
if (flashtime > 0) {
int frame = (int)(flashtime / FLASH_FRAME);
@@ -587,111 +587,100 @@
}
/*
- * Now draw each tile. We do this in two passes to make
- * animation easy.
+ * Now draw each tile.
*/
clip(fe, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h);
- for (pass = 0; pass < 2; pass++) {
- for (i = 0; i < state->n; i++) {
- int t, t0;
- /*
- * Figure out what should be displayed at this
- * location. It's either a simple tile, or it's a
- * transition between two tiles (in which case we say
- * -1 because it must always be drawn).
- */
+ for (i = 0; i < state->n; i++) {
+ int t, t0;
+ /*
+ * Figure out what should be displayed at this
+ * location. It's either a simple tile, or it's a
+ * transition between two tiles (in which case we say
+ * -1 because it must always be drawn).
+ */
- if (oldstate && oldstate->tiles[i] != state->tiles[i])
- t = -1;
- else
- t = state->tiles[i];
+ if (oldstate && oldstate->tiles[i] != state->tiles[i])
+ t = -1;
+ else
+ t = state->tiles[i];
- t0 = t;
+ t0 = t;
- if (ds->bgcolour != bgcolour || /* always redraw when flashing */
- ds->tiles[i] != t || ds->tiles[i] == -1 || t == -1) {
- int x, y, x2, y2;
+ if (ds->bgcolour != bgcolour || /* always redraw when flashing */
+ ds->tiles[i] != t || ds->tiles[i] == -1 || t == -1) {
+ int x, y, x2, y2;
- /*
- * Figure out what to _actually_ draw, and where to
- * draw it.
- */
- if (t == -1) {
- int x0, y0, x1, y1, dx, dy;
- int j;
+ /*
+ * Figure out what to _actually_ draw, and where to
+ * draw it.
+ */
+ if (t == -1) {
+ int x0, y0, x1, y1, dx, dy;
+ int j;
+ float c;
+ int sense;
- /*
- * On the first pass, just blank the tile.
- */
- if (pass == 0) {
- x = COORD(X(state, i));
- y = COORD(Y(state, i));
- x2 = y2 = -1;
- t = 0;
- } else {
- float c;
+ if (oldstate && state->movecount < oldstate->movecount)
+ sense = -oldstate->last_movement_sense;
+ else
+ sense = state->last_movement_sense;
- t = state->tiles[i];
+ t = state->tiles[i];
- /*
- * FIXME: must be prepared to draw a double
- * tile in some situations.
- */
+ /*
+ * FIXME: must be prepared to draw a double
+ * tile in some situations.
+ */
- /*
- * Find the coordinates of this tile in the old and
- * new states.
- */
- x1 = COORD(X(state, i));
- y1 = COORD(Y(state, i));
- for (j = 0; j < oldstate->n; j++)
- if (oldstate->tiles[j] == state->tiles[i])
- break;
- assert(j < oldstate->n);
- x0 = COORD(X(state, j));
- y0 = COORD(Y(state, j));
+ /*
+ * Find the coordinates of this tile in the old and
+ * new states.
+ */
+ x1 = COORD(X(state, i));
+ y1 = COORD(Y(state, i));
+ for (j = 0; j < oldstate->n; j++)
+ if (oldstate->tiles[j] == state->tiles[i])
+ break;
+ assert(j < oldstate->n);
+ x0 = COORD(X(state, j));
+ y0 = COORD(Y(state, j));
- dx = (x1 - x0);
- if (dx != 0 &&
- dx != TILE_SIZE * state->last_movement_sense) {
- dx = (dx < 0 ? dx + TILE_SIZE * state->w :
- dx - TILE_SIZE * state->w);
- assert(abs(dx) == TILE_SIZE);
- }
- dy = (y1 - y0);
- if (dy != 0 &&
- dy != TILE_SIZE * state->last_movement_sense) {
- dy = (dy < 0 ? dy + TILE_SIZE * state->h :
- dy - TILE_SIZE * state->h);
- assert(abs(dy) == TILE_SIZE);
- }
+ dx = (x1 - x0);
+ if (dx != 0 &&
+ dx != TILE_SIZE * sense) {
+ dx = (dx < 0 ? dx + TILE_SIZE * state->w :
+ dx - TILE_SIZE * state->w);
+ assert(abs(dx) == TILE_SIZE);
+ }
+ dy = (y1 - y0);
+ if (dy != 0 &&
+ dy != TILE_SIZE * sense) {
+ dy = (dy < 0 ? dy + TILE_SIZE * state->h :
+ dy - TILE_SIZE * state->h);
+ assert(abs(dy) == TILE_SIZE);
+ }
- c = (animtime / ANIM_TIME);
- if (c < 0.0F) c = 0.0F;
- if (c > 1.0F) c = 1.0F;
+ c = (animtime / ANIM_TIME);
+ if (c < 0.0F) c = 0.0F;
+ if (c > 1.0F) c = 1.0F;
- x = x0 + (int)(c * dx);
- y = y0 + (int)(c * dy);
- x2 = x1 - dx + (int)(c * dx);
- y2 = y1 - dy + (int)(c * dy);
- }
+ x = x0 + (int)(c * dx);
+ y = y0 + (int)(c * dy);
+ x2 = x1 - dx + (int)(c * dx);
+ y2 = y1 - dy + (int)(c * dy);
+ } else {
+ x = COORD(X(state, i));
+ y = COORD(Y(state, i));
+ x2 = y2 = -1;
+ }
- } else {
- if (pass == 0)
- continue;
- x = COORD(X(state, i));
- y = COORD(Y(state, i));
- x2 = y2 = -1;
- }
-
- draw_tile(fe, state, x, y, t, bgcolour);
- if (x2 != -1 || y2 != -1)
- draw_tile(fe, state, x2, y2, t, bgcolour);
- }
- ds->tiles[i] = t0;
- }
+ draw_tile(fe, state, x, y, t, bgcolour);
+ if (x2 != -1 || y2 != -1)
+ draw_tile(fe, state, x2, y2, t, bgcolour);
+ }
+ ds->tiles[i] = t0;
}
unclip(fe);