ref: 2887a1da69c8d075ab99c6515479158c32072517
parent: b39f9dfb99e1a93aec7a372ce0bf39678d12fd9e
author: Simon Tatham <anakin@pobox.com>
date: Tue Feb 16 10:13:28 EST 2010
'Fix' an assertion failure during play: accidentally connecting a long chain to a square numbered so low that the start of the chain would have to go into negative numbers should not crash the game, particularly when it happens as a momentary in-passing illustration. I've fixed it for the moment just by removing the assertion. There's probably a better fix which causes something less strange to happen to the display as a result. [originally from svn r8867]
--- a/signpost.c
+++ b/signpost.c
@@ -1834,7 +1834,7 @@
/* Draw text (number or set). */
if (num != 0) {
- assert(num > 0);
+ /* assert(num > 0); - actually, no, this obstructs legal play */
if (set == 0) {
sprintf(buf, "%d", n);
} else {