ref: 2520b86965c5b2462fbc0f1ab158c4058d0fb330
parent: 163d62b07f0d467185981a6d70b664ecbcf4c57d
author: Simon Tatham <anakin@pobox.com>
date: Thu Aug 25 04:07:44 EDT 2005
Phil Bordelon points out that the general convention is to orient rectangular presets in a portrait fashion. [originally from svn r6217]
--- a/loopy.c
+++ b/loopy.c
@@ -395,7 +395,7 @@
{ "10x10 Easy", { 10, 10, 0 } },
{ "10x10 Hard", { 10, 10, 2 } },
{ "15x15 Easy", { 15, 15, 0 } },
- { "20x30 Easy", { 20, 30, 0 } }
+ { "30x20 Easy", { 30, 20, 0 } }
};
static int game_fetch_preset(int i, char **name, game_params **params)