ref: 238a6d08fec5836687fb9a3f27aa22cdfc49d852
parent: 1c896ef18bef2114dfd5874b2af56c011f7729b1
author: Simon Tatham <anakin@pobox.com>
date: Wed Jun 29 04:20:49 EDT 2005
When serialising this game, it's probably better to keep the half-finished guess in the game_ui rather than throwing it away. [originally from svn r6033]
--- a/guess.c
+++ b/guess.c
@@ -370,7 +370,35 @@
return NULL;
}
+static int is_markable(game_params *params, pegrow pegs)
+{
+ int i, nset = 0, nrequired, ret = 0;
+ pegrow colcount = new_pegrow(params->ncolours);
+
+ nrequired = params->allow_blank ? 1 : params->npegs;
+
+ for (i = 0; i < params->npegs; i++) {
+ int c = pegs->pegs[i];
+ if (c > 0) {
+ colcount->pegs[c-1]++;
+ nset++;
+ }
+ }
+ if (nset < nrequired) goto done;
+
+ if (!params->allow_multiple) {
+ for (i = 0; i < params->ncolours; i++) {
+ if (colcount->pegs[i] > 1) goto done;
+ }
+ }
+ ret = 1;
+done:
+ free_pegrow(colcount);
+ return ret;
+}
+
struct game_ui {
+ game_params params;
pegrow curr_pegs; /* half-finished current move */
int *holds;
int colour_cur; /* position of up-down colour picker cursor */
@@ -385,6 +413,7 @@
{
game_ui *ui = snew(struct game_ui);
memset(ui, 0, sizeof(struct game_ui));
+ ui->params = state->params; /* structure copy */
ui->curr_pegs = new_pegrow(state->params.npegs);
ui->holds = snewn(state->params.npegs, int);
memset(ui->holds, 0, sizeof(int)*state->params.npegs);
@@ -401,11 +430,34 @@
static char *encode_ui(game_ui *ui)
{
- return NULL;
+ char *ret, *p, *sep;
+ int i;
+
+ /*
+ * For this game it's worth storing the contents of the current
+ * guess.
+ */
+ ret = snewn(40 * ui->curr_pegs->npegs, char);
+ p = ret;
+ sep = "";
+ for (i = 0; i < ui->curr_pegs->npegs; i++) {
+ p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]);
+ sep = ",";
+ }
+ assert(p - ret < 40 * ui->curr_pegs->npegs);
+ return sresize(ret, p - ret + 1, char);
}
static void decode_ui(game_ui *ui, char *encoding)
{
+ int i;
+ char *p = encoding;
+ for (i = 0; i < ui->curr_pegs->npegs; i++) {
+ ui->curr_pegs->pegs[i] = atoi(p);
+ while (*p && isdigit((unsigned char)*p)) p++;
+ if (*p == ',') p++;
+ }
+ ui->markable = is_markable(&ui->params, ui->curr_pegs);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
@@ -476,33 +528,6 @@
blitter *blit_peg;
int drag_col, blit_ox, blit_oy;
};
-
-static int is_markable(game_params *params, pegrow pegs)
-{
- int i, nset = 0, nrequired, ret = 0;
- pegrow colcount = new_pegrow(params->ncolours);
-
- nrequired = params->allow_blank ? 1 : params->npegs;
-
- for (i = 0; i < params->npegs; i++) {
- int c = pegs->pegs[i];
- if (c > 0) {
- colcount->pegs[c-1]++;
- nset++;
- }
- }
- if (nset < nrequired) goto done;
-
- if (!params->allow_multiple) {
- for (i = 0; i < params->ncolours; i++) {
- if (colcount->pegs[i] > 1) goto done;
- }
- }
- ret = 1;
-done:
- free_pegrow(colcount);
- return ret;
-}
static void set_peg(game_params *params, game_ui *ui, int peg, int col)
{