ref: 22ab2c0b8237e1c51fdb479668ab764900f7d0c0
parent: 80129693bb1b6370e1d7420a5aa13e8755f1f3cf
author: Simon Tatham <anakin@pobox.com>
date: Tue Apr 26 04:20:25 EDT 2005
Fix trivial UI glitch involving clicking on the border outside the grid. I'm really starting to get annoyed by the default round- towards-zero behaviour of C integer division. [originally from svn r5681]
--- a/solo.c
+++ b/solo.c
@@ -1209,8 +1209,8 @@
int tx, ty;
game_state *ret;
- tx = (x - BORDER) / TILE_SIZE;
- ty = (y - BORDER) / TILE_SIZE;
+ tx = (x + TILE_SIZE - BORDER) / TILE_SIZE - 1;
+ ty = (y + TILE_SIZE - BORDER) / TILE_SIZE - 1;
if (tx >= 0 && tx < cr && ty >= 0 && ty < cr && button == LEFT_BUTTON) {
if (tx == ui->hx && ty == ui->hy) {