ref: 21b8323b2f1ca7b6bf01bc1e7a529636ea57daba
parent: a800ff16bb10d41ed749d9b16e3eb3505bf9345e
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Thu Oct 1 13:35:40 EDT 2015
Dominosa: Highlight a number when pressed on the keyboard.
--- a/dominosa.c
+++ b/dominosa.c
@@ -64,6 +64,8 @@
COL_DOMINOCLASH,
COL_DOMINOTEXT,
COL_EDGE,
+ COL_HIGHLIGHT_1,
+ COL_HIGHLIGHT_2,
NCOLOURS
};
@@ -1015,7 +1017,7 @@
}
struct game_ui {
- int cur_x, cur_y, cur_visible;
+ int cur_x, cur_y, cur_visible, highlight_1, highlight_2;
};
static game_ui *new_ui(const game_state *state)
@@ -1023,6 +1025,7 @@
game_ui *ui = snew(game_ui);
ui->cur_x = ui->cur_y = 0;
ui->cur_visible = 0;
+ ui->highlight_1 = ui->highlight_2 = -1;
return ui;
}
@@ -1134,6 +1137,22 @@
sprintf(buf, "%c%d,%d", (int)(button == CURSOR_SELECT2 ? 'E' : 'D'), d1, d2);
return dupstr(buf);
+ } else if (isdigit(button)) {
+ int n = state->params.n, num = button - '0';
+ if (num > n) {
+ return NULL;
+ } else if (ui->highlight_1 == num) {
+ ui->highlight_1 = -1;
+ } else if (ui->highlight_2 == num) {
+ ui->highlight_2 = -1;
+ } else if (ui->highlight_1 == -1) {
+ ui->highlight_1 = num;
+ } else if (ui->highlight_2 == -1) {
+ ui->highlight_2 = num;
+ } else {
+ return NULL;
+ }
+ return "";
}
return NULL;
@@ -1339,6 +1358,14 @@
ret[COL_EDGE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2 / 3;
ret[COL_EDGE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2 / 3;
+ ret[COL_HIGHLIGHT_1 * 3 + 0] = 0.85;
+ ret[COL_HIGHLIGHT_1 * 3 + 1] = 0.20;
+ ret[COL_HIGHLIGHT_1 * 3 + 2] = 0.20;
+
+ ret[COL_HIGHLIGHT_2 * 3 + 0] = 0.30;
+ ret[COL_HIGHLIGHT_2 * 3 + 1] = 0.85;
+ ret[COL_HIGHLIGHT_2 * 3 + 2] = 0.20;
+
*ncolours = NCOLOURS;
return ret;
}
@@ -1379,6 +1406,8 @@
* EDGE_* [0x100 -- 0xF00]
* and must fit into an unsigned long (32 bits).
*/
+#define DF_HIGHLIGHT_1 0x10
+#define DF_HIGHLIGHT_2 0x20
#define DF_FLASH 0x40
#define DF_CLASH 0x80
@@ -1393,7 +1422,7 @@
#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x)))
static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
- int x, int y, int type)
+ int x, int y, int type, int highlight_1, int highlight_2)
{
int w = state->w /*, h = state->h */;
int cx = COORD(x), cy = COORD(y);
@@ -1489,6 +1518,12 @@
draw_rect_corners(dr, ox, oy, CURSOR_RADIUS+1, nc);
}
+ if (flags & DF_HIGHLIGHT_1) {
+ nc = COL_HIGHLIGHT_1;
+ } else if (flags & DF_HIGHLIGHT_2) {
+ nc = COL_HIGHLIGHT_2;
+ }
+
sprintf(str, "%d", state->numbers->numbers[y*w+x]);
draw_text(dr, cx+TILESIZE/2, cy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2,
ALIGN_HCENTRE | ALIGN_VCENTRE, nc, str);
@@ -1551,8 +1586,8 @@
else
c = TYPE_BLANK;
+ n1 = state->numbers->numbers[n];
if (c != TYPE_BLANK) {
- n1 = state->numbers->numbers[n];
n2 = state->numbers->numbers[state->grid[n]];
di = DINDEX(n1, n2);
if (used[di] > 1)
@@ -1561,6 +1596,11 @@
c |= state->edges[n];
}
+ if (n1 == ui->highlight_1)
+ c |= DF_HIGHLIGHT_1;
+ if (n1 == ui->highlight_2)
+ c |= DF_HIGHLIGHT_2;
+
if (flashtime != 0)
c |= DF_FLASH; /* we're flashing */
@@ -1577,7 +1617,8 @@
}
if (ds->visible[n] != c) {
- draw_tile(dr, ds, state, x, y, c);
+ draw_tile(dr, ds, state, x, y, c,
+ ui->highlight_1, ui->highlight_2);
ds->visible[n] = c;
}
}
@@ -1596,7 +1637,10 @@
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
+ {
+ ui->highlight_1 = ui->highlight_2 = -1;
return FLASH_TIME;
+ }
return 0.0F;
}
@@ -1654,7 +1698,7 @@
else
c = TYPE_BLANK;
- draw_tile(dr, ds, state, x, y, c);
+ draw_tile(dr, ds, state, x, y, c, -1, -1);
}
}
--- a/puzzles.but
+++ b/puzzles.but
@@ -1459,6 +1459,10 @@
pressing the space bar will lay a line between the two squares.
Repeating either action removes the domino or line.
+Pressing a number key will highlight all occurrences of that
+number. Pressing that number again will clear the highlighting. Up to two
+different numbers can be highlighted at any given time.
+
(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters