ref: 205508e969cdb6aed54a1b75367e7bb3891c53ba
parent: 029cc3996845899edf1cfae55fbf3bd55cbc7439
author: Ben Harris <bjh21@bjh21.me.uk>
date: Wed Aug 9 20:23:09 EDT 2023
Mosaic: remove some unused structure members As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in game_drawstate were never used. prev_cur_x and prev_cur_y in game_ui were assigned but never referenced. So they may as well all go.
--- a/mosaic.c
+++ b/mosaic.c
@@ -126,7 +126,6 @@
bool in_progress;
int last_x, last_y, last_state;
int cur_x, cur_y;
- int prev_cur_x, prev_cur_y;
bool cur_visible;
};
@@ -133,8 +132,6 @@
struct game_drawstate {
int tilesize;
int *state;
- int cur_x, cur_y; /* -1, -1 for no cursor displayed. */
- int prev_cur_x, prev_cur_y;
};
static game_params *default_params(void)
@@ -1187,8 +1184,6 @@
}
ui->cur_visible = false;
} else if (IS_CURSOR_MOVE(button)) {
- ui->prev_cur_x = ui->cur_x;
- ui->prev_cur_y = ui->cur_y;
move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
state->height, false, NULL);
ui->cur_visible = true;