ref: 1aed44db0bd273461589831708f201ec74924522
parent: d781db11dd7cc3fd6b059bec4657297e5b6b0ae4
author: Simon Tatham <anakin@pobox.com>
date: Thu Jun 23 08:55:47 EDT 2005
Must outline as well as filling circles, because not all platforms can be guaranteed to draw bare filled shapes the same way. [originally from svn r5994]
--- a/guess.c
+++ b/guess.c
@@ -786,9 +786,10 @@
static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy, int col)
{
- if (PEGRAD > 0)
+ if (PEGRAD > 0) {
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col);
- else
+ draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col);
+ } else
draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col);
draw_update(fe, cx, cy, PEGSZ, PEGSZ);
}
@@ -841,10 +842,12 @@
rowx += HINTOFF * (i - hintlen);
rowy += HINTOFF;
}
- if (HINTRAD > 0)
+ if (HINTRAD > 0) {
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col);
- else
+ draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col);
+ } else {
draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col);
+ }
draw_update(fe, rowx, rowy, HINTSZ, HINTSZ);
}
dest->feedback[i] = scol;