ref: 189f83398081b228440134f0163c56f5b662c5f4
parent: b9c22e5cacc5541c71706889c2cd58ceb966ff45
author: Simon Tatham <anakin@pobox.com>
date: Sun Dec 27 05:01:10 EST 2009
Refactor latin.c to make it easier to reuse. Instead of client programs having to clone the latin_solver() function and insert their own extra deduction routines, they can now just _call_ latin_solver with enough parameters to let it fit its own deductions into their difficulty framework and call a set of provided function pointers to do user deductions. Modified Unequal to work in the new world, of course. [originally from svn r8791]
--- a/latin.c
+++ b/latin.c
@@ -663,11 +663,8 @@
return 0;
}
-/* This uses our own diff_* internally, but doesn't require callers
- * to; this is so it can be used by games that want to rewrite
- * the solver so as to use a different set of difficulties.
- *
- * It returns:
+/*
+ * Returns:
* 0 for 'didn't do anything' implying it was already solved.
* -1 for 'impossible' (no solution)
* 1 for 'single solution'
@@ -676,8 +673,11 @@
*
* and this function may well assert if given an impossible board.
*/
-int latin_solver_recurse(struct latin_solver *solver, int recdiff,
- latin_solver_callback cb, void *ctx)
+static int latin_solver_recurse
+ (struct latin_solver *solver, int diff_simple, int diff_set_0,
+ int diff_set_1, int diff_forcing, int diff_recursive,
+ usersolver_t const *usersolvers, void *ctx,
+ ctxnew_t ctxnew, ctxfree_t ctxfree)
{
int best, bestcount;
int o = solver->o, x, y, n;
@@ -754,6 +754,7 @@
*/
for (i = 0; i < j; i++) {
int ret;
+ void *newctx;
memcpy(outgrid, ingrid, o*o);
outgrid[y*o+x] = list[i];
@@ -765,7 +766,17 @@
solver_recurse_depth++;
#endif
- ret = cb(outgrid, o, recdiff, ctx);
+ if (ctxnew) {
+ newctx = ctxnew(ctx);
+ } else {
+ newctx = ctx;
+ }
+ ret = latin_solver(outgrid, o, diff_recursive,
+ diff_simple, diff_set_0, diff_set_1,
+ diff_forcing, diff_recursive,
+ usersolvers, newctx, ctxnew, ctxfree);
+ if (ctxnew)
+ ctxfree(newctx);
#ifdef STANDALONE_SOLVER
solver_recurse_depth--;
@@ -793,7 +804,7 @@
else {
/* the recursion turned up exactly one solution */
if (diff == diff_impossible)
- diff = recdiff;
+ diff = diff_recursive;
else
diff = diff_ambiguous;
}
@@ -815,15 +826,17 @@
else if (diff == diff_ambiguous)
return 2;
else {
- assert(diff == recdiff);
+ assert(diff == diff_recursive);
return 1;
}
}
}
-enum { diff_simple = 1, diff_set, diff_extreme, diff_recursive };
-
-static int latin_solver_sub(struct latin_solver *solver, int maxdiff, void *ctx)
+int latin_solver_main(struct latin_solver *solver, int maxdiff,
+ int diff_simple, int diff_set_0, int diff_set_1,
+ int diff_forcing, int diff_recursive,
+ usersolver_t const *usersolvers, void *ctx,
+ ctxnew_t ctxnew, ctxfree_t ctxfree)
{
struct latin_solver_scratch *scratch = latin_solver_new_scratch(solver);
int ret, diff = diff_simple;
@@ -837,58 +850,36 @@
* not.
*/
while (1) {
- /*
- * I'd like to write `continue;' inside each of the
- * following loops, so that the solver returns here after
- * making some progress. However, I can't specify that I
- * want to continue an outer loop rather than the innermost
- * one, so I'm apologetically resorting to a goto.
- */
+ int i;
+
cont:
+
latin_solver_debug(solver->cube, solver->o);
- ret = latin_solver_diff_simple(solver);
- if (ret < 0) {
- diff = diff_impossible;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, diff_simple);
- goto cont;
- }
+ for (i = 0; i <= maxdiff; i++) {
+ if (usersolvers[i])
+ ret = usersolvers[i](solver, ctx);
+ else
+ ret = 0;
+ if (ret == 0 && i == diff_simple)
+ ret = latin_solver_diff_simple(solver);
+ if (ret == 0 && i == diff_set_0)
+ ret = latin_solver_diff_set(solver, scratch, 0);
+ if (ret == 0 && i == diff_set_1)
+ ret = latin_solver_diff_set(solver, scratch, 1);
+ if (ret == 0 && i == diff_forcing)
+ ret = latin_solver_forcing(solver, scratch);
- if (maxdiff <= diff_simple)
- break;
+ if (ret < 0) {
+ diff = diff_impossible;
+ goto got_result;
+ } else if (ret > 0) {
+ diff = max(diff, i);
+ goto cont;
+ }
+ }
- ret = latin_solver_diff_set(solver, scratch, 0);
- if (ret < 0) {
- diff = diff_impossible;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, diff_set);
- goto cont;
- }
-
- if (maxdiff <= diff_set)
- break;
-
- ret = latin_solver_diff_set(solver, scratch, 1);
- if (ret < 0) {
- diff = diff_impossible;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, diff_extreme);
- goto cont;
- }
-
/*
- * Forcing chains.
- */
- if (latin_solver_forcing(solver, scratch)) {
- diff = max(diff, diff_extreme);
- goto cont;
- }
-
- /*
* If we reach here, we have made no deductions in this
* iteration, so the algorithm terminates.
*/
@@ -903,7 +894,10 @@
* possible.
*/
if (maxdiff == diff_recursive) {
- int nsol = latin_solver_recurse(solver, diff_recursive, latin_solver, ctx);
+ int nsol = latin_solver_recurse(solver,
+ diff_simple, diff_set_0, diff_set_1,
+ diff_forcing, diff_recursive,
+ usersolvers, ctx, ctxnew, ctxfree);
if (nsol < 0) diff = diff_impossible;
else if (nsol == 1) diff = diff_recursive;
else if (nsol > 1) diff = diff_ambiguous;
@@ -940,13 +934,20 @@
return diff;
}
-int latin_solver(digit *grid, int o, int maxdiff, void *ctx)
+int latin_solver(digit *grid, int o, int maxdiff,
+ int diff_simple, int diff_set_0, int diff_set_1,
+ int diff_forcing, int diff_recursive,
+ usersolver_t const *usersolvers, void *ctx,
+ ctxnew_t ctxnew, ctxfree_t ctxfree)
{
struct latin_solver solver;
int diff;
latin_solver_alloc(&solver, grid, o);
- diff = latin_solver_sub(&solver, maxdiff, ctx);
+ diff = latin_solver_main(&solver, maxdiff,
+ diff_simple, diff_set_0, diff_set_1,
+ diff_forcing, diff_recursive,
+ usersolvers, ctx, ctxnew, ctxfree);
latin_solver_free(&solver);
return diff;
}
@@ -954,7 +955,7 @@
void latin_solver_debug(unsigned char *cube, int o)
{
#ifdef STANDALONE_SOLVER
- if (solver_show_working) {
+ if (solver_show_working > 1) {
struct latin_solver ls, *solver = &ls;
char *dbg;
int x, y, i, c = 0;
--- a/latin.h
+++ b/latin.h
@@ -88,17 +88,27 @@
struct latin_solver_scratch *scratch,
int extreme);
-typedef int (latin_solver_callback)(digit *, int, int, void*);
-/* Use to provide a standard way of dealing with solvers which can recurse;
- * pass in your enumeration for 'recursive diff' and your solver
- * callback. Returns #solutions (0 == already solved). */
-int latin_solver_recurse(struct latin_solver *solver, int recdiff,
- latin_solver_callback cb, void *ctx);
+typedef int (*usersolver_t)(struct latin_solver *solver, void *ctx);
+typedef void *(*ctxnew_t)(void *ctx);
+typedef void (*ctxfree_t)(void *ctx);
/* Individual puzzles should use their enumerations for their
* own difficulty levels, ensuring they don't clash with these. */
enum { diff_impossible = 10, diff_ambiguous, diff_unfinished };
-int latin_solver(digit *grid, int order, int maxdiff, void *unused);
+
+/* Externally callable function that allocates and frees a latin_solver */
+int latin_solver(digit *grid, int o, int maxdiff,
+ int diff_simple, int diff_set_0, int diff_set_1,
+ int diff_forcing, int diff_recursive,
+ usersolver_t const *usersolvers, void *ctx,
+ ctxnew_t ctxnew, ctxfree_t ctxfree);
+
+/* Version you can call if you want to alloc and free latin_solver yourself */
+int latin_solver_main(struct latin_solver *solver, int maxdiff,
+ int diff_simple, int diff_set_0, int diff_set_1,
+ int diff_forcing, int diff_recursive,
+ usersolver_t const *usersolvers, void *ctx,
+ ctxnew_t ctxnew, ctxfree_t ctxfree);
void latin_solver_debug(unsigned char *cube, int o);
--- a/unequal.c
+++ b/unequal.c
@@ -87,17 +87,17 @@
*/
/* Steal the method from map.c for difficulty levels. */
-#define DIFFLIST(A) \
- A(LATIN,Trivial,t) \
- A(EASY,Easy,e) \
- A(SET,Tricky,k) \
- A(EXTREME,Extreme,x) \
- A(RECURSIVE,Recursive,r)
+#define DIFFLIST(A) \
+ A(LATIN,Trivial,NULL,t) \
+ A(EASY,Easy,solver_easy, e) \
+ A(SET,Tricky,solver_set, k) \
+ A(EXTREME,Extreme,NULL,x) \
+ A(RECURSIVE,Recursive,NULL,r)
-#define ENUM(upper,title,lower) DIFF_ ## upper,
-#define TITLE(upper,title,lower) #title,
-#define ENCODE(upper,title,lower) #lower
-#define CONFIG(upper,title,lower) ":" #title
+#define ENUM(upper,title,func,lower) DIFF_ ## upper,
+#define TITLE(upper,title,func,lower) #title,
+#define ENCODE(upper,title,func,lower) #lower
+#define CONFIG(upper,title,func,lower) ":" #title
enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
static char const unequal_diffchars[] = DIFFLIST(ENCODE);
@@ -523,88 +523,75 @@
int len, gx, gy, lx, ly;
};
-typedef struct game_solver {
- struct latin_solver latin; /* keep first in struct! */
-
+struct solver_ctx {
game_state *state;
int nlinks, alinks;
struct solver_link *links;
-} game_solver;
+};
-#if 0
-static void solver_debug(game_solver *solver, int wide)
-{
-#ifdef STANDALONE_SOLVER
- if (solver_show_working) {
- if (!wide)
- game_debug(solver->state);
- else
- latin_solver_debug(solver->latin.cube, solver->latin.o);
- }
-#endif
-}
-#endif
-
-static void solver_add_link(game_solver *solver,
+static void solver_add_link(struct solver_ctx *ctx,
int gx, int gy, int lx, int ly, int len)
{
- if (solver->alinks < solver->nlinks+1) {
- solver->alinks = solver->alinks*2 + 1;
- /*debug(("resizing solver->links, new size %d", solver->alinks));*/
- solver->links = sresize(solver->links, solver->alinks, struct solver_link);
+ if (ctx->alinks < ctx->nlinks+1) {
+ ctx->alinks = ctx->alinks*2 + 1;
+ /*debug(("resizing ctx->links, new size %d", ctx->alinks));*/
+ ctx->links = sresize(ctx->links, ctx->alinks, struct solver_link);
}
- solver->links[solver->nlinks].gx = gx;
- solver->links[solver->nlinks].gy = gy;
- solver->links[solver->nlinks].lx = lx;
- solver->links[solver->nlinks].ly = ly;
- solver->links[solver->nlinks].len = len;
- solver->nlinks++;
+ ctx->links[ctx->nlinks].gx = gx;
+ ctx->links[ctx->nlinks].gy = gy;
+ ctx->links[ctx->nlinks].lx = lx;
+ ctx->links[ctx->nlinks].ly = ly;
+ ctx->links[ctx->nlinks].len = len;
+ ctx->nlinks++;
/*debug(("Adding new link: len %d (%d,%d) < (%d,%d), nlinks now %d",
- len, lx, ly, gx, gy, solver->nlinks));*/
+ len, lx, ly, gx, gy, ctx->nlinks));*/
}
-static game_solver *new_solver(digit *grid, game_state *state)
+static struct solver_ctx *new_ctx(game_state *state)
{
- game_solver *solver = snew(game_solver);
+ struct solver_ctx *ctx = snew(struct solver_ctx);
int o = state->order;
int i, x, y;
unsigned int f;
- latin_solver_alloc(&solver->latin, grid, o);
+ ctx->nlinks = ctx->alinks = 0;
+ ctx->links = NULL;
+ ctx->state = state;
- solver->nlinks = solver->alinks = 0;
- solver->links = NULL;
- solver->state = state;
+ if (state->adjacent) return ctx; /* adjacent mode doesn't use links. */
- if (state->adjacent) return solver; /* adjacent mode doesn't use links. */
-
for (x = 0; x < o; x++) {
for (y = 0; y < o; y++) {
f = GRID(state, flags, x, y);
for (i = 0; i < 4; i++) {
if (f & adjthan[i].f)
- solver_add_link(solver, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
+ solver_add_link(ctx, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
}
}
}
- return solver;
+ return ctx;
}
-static void free_solver(game_solver *solver)
+static void *clone_ctx(void *vctx)
{
- if (solver->links) sfree(solver->links);
- latin_solver_free(&solver->latin);
- sfree(solver);
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ return new_ctx(ctx->state);
}
-static void solver_nminmax(game_solver *usolver,
+static void free_ctx(void *vctx)
+{
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ if (ctx->links) sfree(ctx->links);
+ sfree(ctx);
+}
+
+static void solver_nminmax(struct latin_solver *solver,
int x, int y, int *min_r, int *max_r,
unsigned char **ns_r)
{
- struct latin_solver *solver = &usolver->latin;
- int o = usolver->latin.o, min = o, max = 0, n;
+ int o = solver->o, min = o, max = 0, n;
unsigned char *ns;
assert(x >= 0 && y >= 0 && x < o && y < o);
@@ -626,17 +613,17 @@
if (ns_r) *ns_r = ns;
}
-static int solver_links(game_solver *usolver)
+static int solver_links(struct latin_solver *solver, void *vctx)
{
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
int i, j, lmin, gmax, nchanged = 0;
unsigned char *gns, *lns;
struct solver_link *link;
- struct latin_solver *solver = &usolver->latin;
- for (i = 0; i < usolver->nlinks; i++) {
- link = &usolver->links[i];
- solver_nminmax(usolver, link->gx, link->gy, NULL, &gmax, &gns);
- solver_nminmax(usolver, link->lx, link->ly, &lmin, NULL, &lns);
+ for (i = 0; i < ctx->nlinks; i++) {
+ link = &ctx->links[i];
+ solver_nminmax(solver, link->gx, link->gy, NULL, &gmax, &gns);
+ solver_nminmax(solver, link->lx, link->ly, &lmin, NULL, &lns);
for (j = 0; j < solver->o; j++) {
/* For the 'greater' end of the link, discount all numbers
@@ -680,10 +667,10 @@
return nchanged;
}
-static int solver_adjacent(game_solver *usolver)
+static int solver_adjacent(struct latin_solver *solver, void *vctx)
{
- struct latin_solver *solver = &usolver->latin;
- int nchanged = 0, x, y, i, n, o = usolver->latin.o, nx, ny, gd;
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ int nchanged = 0, x, y, i, n, o = solver->o, nx, ny, gd;
/* Update possible values based on known values and adjacency clues. */
@@ -695,7 +682,7 @@
* adjacent possibles reflect the adjacent/non-adjacent clue. */
for (i = 0; i < 4; i++) {
- int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
+ int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
if (nx < 0 || ny < 0 || nx >= o || ny >= o)
@@ -730,10 +717,10 @@
return nchanged;
}
-static int solver_adjacent_set(game_solver *usolver)
+static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
{
- struct latin_solver *solver = &usolver->latin;
- int x, y, i, n, nn, o = usolver->latin.o, nx, ny, gd;
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ int x, y, i, n, nn, o = solver->o, nx, ny, gd;
int nchanged = 0, *scratch = snewn(o, int);
/* Update possible values based on other possible values
@@ -742,7 +729,7 @@
for (x = 0; x < o; x++) {
for (y = 0; y < o; y++) {
for (i = 0; i < o; i++) {
- int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
+ int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
if (nx < 0 || ny < 0 || nx >= o || ny >= o)
@@ -794,148 +781,46 @@
return nchanged;
}
-static int solver_grid(digit *grid, int o, int maxdiff, void *ctx)
+static int solver_easy(struct latin_solver *solver, void *vctx)
{
- game_state *state = (game_state *)ctx;
- game_solver *solver;
- struct latin_solver *lsolver;
- struct latin_solver_scratch *scratch;
- int ret, diff = DIFF_LATIN;
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ if (ctx->state->adjacent)
+ return solver_adjacent(solver, vctx);
+ else
+ return solver_links(solver, vctx);
+}
- assert(maxdiff <= DIFF_RECURSIVE);
+static int solver_set(struct latin_solver *solver, void *vctx)
+{
+ struct solver_ctx *ctx = (struct solver_ctx *)vctx;
+ if (ctx->state->adjacent)
+ return solver_adjacent_set(solver, vctx);
+ else
+ return 0;
+}
- assert(state->order == o);
- solver = new_solver(grid, state);
+#define SOLVER(upper,title,func,lower) func,
+static usersolver_t const unequal_solvers[] = { DIFFLIST(SOLVER) };
- lsolver = &solver->latin;
- scratch = latin_solver_new_scratch(lsolver);
+static int solver_state(game_state *state, int maxdiff)
+{
+ struct solver_ctx *ctx = new_ctx(state);
+ struct latin_solver solver;
+ int diff;
- while (1) {
-cont:
- ret = latin_solver_diff_simple(lsolver);
- if (ret < 0) {
- diff = DIFF_IMPOSSIBLE;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, DIFF_LATIN);
- goto cont;
- }
+ latin_solver_alloc(&solver, state->nums, state->order);
- if (maxdiff <= DIFF_LATIN)
- break;
+ diff = latin_solver_main(&solver, maxdiff,
+ DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
+ DIFF_EXTREME, DIFF_RECURSIVE,
+ unequal_solvers, ctx, clone_ctx, free_ctx);
- if (state->adjacent) {
- /* Adjacent-specific: set possibles from known numbers
- * and adjacency clues. */
- ret = solver_adjacent(solver);
- } else {
- /* Unequal-specific: set possibles from chains of
- * inequalities. */
- ret = solver_links(solver);
- }
- if (ret < 0) {
- diff = DIFF_IMPOSSIBLE;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, DIFF_EASY);
- goto cont;
- }
+ memcpy(state->hints, solver.cube, state->order*state->order*state->order);
- if (maxdiff <= DIFF_EASY)
- break;
+ free_ctx(ctx);
- /* Row- and column-wise set elimination */
- ret = latin_solver_diff_set(lsolver, scratch, 0);
- if (ret < 0) {
- diff = DIFF_IMPOSSIBLE;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, DIFF_SET);
- goto cont;
- }
+ latin_solver_free(&solver);
- if (state->adjacent) {
- /* Adjacent-specific: set possibles from other possibles
- * and adjacency clues. */
- ret = solver_adjacent_set(solver);
- if (ret < 0) {
- diff = DIFF_IMPOSSIBLE;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, DIFF_SET);
- goto cont;
- }
- }
-
- if (maxdiff <= DIFF_SET)
- break;
-
- ret = latin_solver_diff_set(lsolver, scratch, 1);
- if (ret < 0) {
- diff = DIFF_IMPOSSIBLE;
- goto got_result;
- } else if (ret > 0) {
- diff = max(diff, DIFF_EXTREME);
- goto cont;
- }
-
- /*
- * Forcing chains.
- */
- if (latin_solver_forcing(lsolver, scratch)) {
- diff = max(diff, DIFF_EXTREME);
- goto cont;
- }
-
- /*
- * If we reach here, we have made no deductions in this
- * iteration, so the algorithm terminates.
- */
- break;
- }
- /*
- * Last chance: if we haven't fully solved the puzzle yet, try
- * recursing based on guesses for a particular square. We pick
- * one of the most constrained empty squares we can find, which
- * has the effect of pruning the search tree as much as
- * possible.
- */
- if (maxdiff == DIFF_RECURSIVE) {
- int nsol = latin_solver_recurse(lsolver, DIFF_RECURSIVE, solver_grid, ctx);
- if (nsol < 0) diff = DIFF_IMPOSSIBLE;
- else if (nsol == 1) diff = DIFF_RECURSIVE;
- else if (nsol > 1) diff = DIFF_AMBIGUOUS;
- /* if nsol == 0 then we were complete anyway
- * (and thus don't need to change diff) */
- } else {
- int cc = check_complete(grid, state, 0);
- if (cc == -1) diff = DIFF_IMPOSSIBLE;
- if (cc == 0) diff = DIFF_UNFINISHED;
- }
-
-got_result:
-
-#ifdef STANDALONE_SOLVER
- if (solver_show_working)
- printf("%*s%s found\n",
- solver_recurse_depth*4, "",
- diff == DIFF_IMPOSSIBLE ? "no solution (impossible)" :
- diff == DIFF_UNFINISHED ? "no solution (unfinished)" :
- diff == DIFF_AMBIGUOUS ? "multiple solutions" :
- "one solution");
-#endif
-
- latin_solver_free_scratch(scratch);
- memcpy(state->hints, solver->latin.cube, o*o*o);
- free_solver(solver);
-
- return diff;
-}
-
-static int solver_state(game_state *state, int maxdiff)
-{
- int diff = solver_grid(state->nums, state->order, maxdiff, (void*)state);
-
if (diff == DIFF_IMPOSSIBLE)
return -1;
if (diff == DIFF_UNFINISHED)
@@ -2126,17 +2011,29 @@
static int solve(game_params *p, char *desc, int debug)
{
- game_state *st = new_game(NULL, p, desc);
+ game_state *state = new_game(NULL, p, desc);
+ struct solver_ctx *ctx = new_ctx(state);
+ struct latin_solver solver;
int diff;
solver_show_working = debug;
- game_debug(st);
+ game_debug(state);
- diff = solver_grid(st->nums, st->order, DIFF_RECURSIVE, (void*)st);
+ latin_solver_alloc(&solver, state->nums, state->order);
+
+ diff = latin_solver_main(&solver, DIFF_RECURSIVE,
+ DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
+ DIFF_EXTREME, DIFF_RECURSIVE,
+ unequal_solvers, ctx, clone_ctx, free_ctx);
+
+ free_ctx(ctx);
+
+ latin_solver_free(&solver);
+
if (debug) pdiff(diff);
- game_debug(st);
- free_game(st);
+ game_debug(state);
+ free_game(state);
return diff;
}