shithub: puzzles

Download patch

ref: 178f87a79ef2b1fe3b80a2eca2040ef4eb7f8a5f
parent: 5062bee2ec7094a13e40f4946e1a45d4dcb8b854
author: Simon Tatham <anakin@pobox.com>
date: Sun Apr 25 10:57:20 EDT 2010

Patch idea from Debian, but modified considerably in implementation:
introduce a new colour in Slant (COL_FILLEDSQUARE) which is used for
the background of any grid square that has a diagonal line in it.
This makes it easier to spot the one square on a giant board you
forgot to fill in, but on the other hand I found it to look very
strange and disconcerting. So I've set the colour to be identical to
COL_BACKGROUND by default, and users who like the idea can enable it
by environment variable or by local patch.

[originally from svn r8930]

--- a/misc.c
+++ b/misc.c
@@ -187,8 +187,10 @@
     }
 
     for (i = 0; i < 3; i++) {
-        ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F;
-        ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F;
+	if (highlight >= 0)
+	    ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F;
+	if (lowlight >= 0)
+	    ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F;
     }
 }
 
--- a/slant.c
+++ b/slant.c
@@ -39,7 +39,8 @@
     COL_SLANT1,
     COL_SLANT2,
     COL_ERROR,
-    COL_CURSOR, COL_LOWLIGHT, /* LOWLIGHT currently not used. */
+    COL_CURSOR,
+    COL_FILLEDSQUARE,
     NCOLOURS
 };
 
@@ -1809,9 +1810,13 @@
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
-    /* CURSOR colour is a background highlight. LOWLIGHT is unused. */
-    game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, COL_LOWLIGHT);
+    /* CURSOR colour is a background highlight. */
+    game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, -1);
 
+    ret[COL_FILLEDSQUARE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0];
+    ret[COL_FILLEDSQUARE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1];
+    ret[COL_FILLEDSQUARE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
+
     ret[COL_GRID * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.7F;
     ret[COL_GRID * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.7F;
     ret[COL_GRID * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 0.7F;
@@ -1889,7 +1894,9 @@
 
     draw_rect(dr, COORD(x), COORD(y), TILESIZE, TILESIZE,
 	      (v & FLASH) ? COL_GRID :
-              (v & CURSOR) ? COL_CURSOR : COL_BACKGROUND);
+              (v & CURSOR) ? COL_CURSOR :
+	      (v & (BACKSLASH | FORWSLASH)) ? COL_FILLEDSQUARE :
+	      COL_BACKGROUND);
 
     /*
      * Draw the grid lines.